Zone of Influence – An Ashes of Creation Podcast – Ep.5 Gathering & Griefing



Read more about Ashes of Creation ➜ https://ashesofcreation.mgn.tv

Join Tom and Scott from BadCuzDad as we continue on this journey down the rabbit hole that is Ashes of Creation! If a tree falls with physics based mechanics does a nerd notice?

00:00 Recent Games
01:43 Overwatch 2 Rant
03:25 Seasonal Model/Battle Pass
05:11 Worst Segue in History – just a joke
05:45 Competing Against Free to Play
07:41 Gathering Reveal Big Picture Impressions
16:01 Surveying System & Progression
20:11 Never-ending Balance Concerns
22:34 Land Management What?
27:50 Free to Play discussion Pt. 2
29:15 Player Driven Content

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3 thoughts on “Zone of Influence – An Ashes of Creation Podcast – Ep.5 Gathering & Griefing”

  1. My biggest problem with griefing is the misconception that griefing = PVP/pking. This gathering update brings up a new form of griefing that could with the land management feature. PVE player love to say Ashes should add PVE server or a toggle system for PVP but since PVE players are a larger percentage of players then what happen when all those player can effect the land a use up the resources inside a node? If resource growth like an oak tree is translated into in-game time then it could take 3 years in-game time or 3 full in-game season cycles. From what we know right now a season should be about a week, so the worst case scenario if the growth are translated into in-game time we are talking about a 2-3 months wait until a tree grows back(fingers cross it's not). My point is this new system adds a new level of griefing that can effect pvp players, so where is the protection for people who like pvping but don't want to suffer the mountain of consequences of defending their node/location.

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  2. Sub model sucks. No way am I going to play multiple games if they are all subs. I will play free games and if I get bored I can set it aside and come back to it. Or play couple games at the same time because it's affordable.

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