HUGE FIGHTER BUFFS! Will they be overpowered? My thoughts on the new Fighter in Ashes of Creation



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0:00 – My general thoughts on the Fighter changes
0:28 – Why Fighters will be worse next patch
2:26 – Fighters will be really good when the TTK gets fixed
2:44 – The most impactful Fighter class changes
4:23 – THE HUGE BUFFS coming to Fighter next patch!
14:32 – The nerfs coming to Fighter
17:39 – Things we don’t know yet

My thoughts on the Fighter changes coming next patch in Ashes of Creation.

#ashesofcreation #pvp #mmo #mmorpg

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23 thoughts on “HUGE FIGHTER BUFFS! Will they be overpowered? My thoughts on the new Fighter in Ashes of Creation”

  1. I wouldn't be too mad at this if they didn't gut the mage already lb being nerfed in to the ground = honestly was good but wasn't grate and the lower time on magic shield yet every one els seems to be getting buffed
    = i would luv if frost bolt to became a charged atk like lightning Strick max charge adding frozen, slumber should also be a instant cast since any dmg taken instantly cancels slumber so a spell designed to give space doesn't since it's takes to much time to cast in the first place

    fyi i got out dps by a bard the other day did my head in

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  2. I think the changes to wallop are amazing, but significantly diminished by the fact that Wallop still has it's old animation and how it locks you in place unable to keep the flow of combat fluid. Before when you staggered someone into crippling blow followed by a maim, it was all fluid animation. Right now, with Wallop's current animation, you are locked in place for 2 seconds before you can Maim. You can still do Maim within a single trip, but doing Wallop into any other ability just feels terrible.

    In Isolation, yeah Wallop changes are insane, but when you look at it in terms of how the class flows which each ability press, it's worse. I do hope they do an animation pass to that move. I tested it in the PTR and it just looks bad and feels bad to press, despite how strong it is.

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  3. enchanting honostly needs to be like a +20% to the stat not +1 😛 so enchanting +1 str gear would give you +2 str at enchant level 5 with exception of dmg maybe 2% for dmg since larger number and this would also make stats not as good as say crit chance since crit chance is larger number typically, having % bonus enchanting would also have a much greater bonus to defence on gear too so probaly makes for longer TTK too alogn with reduced dmg stats

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  4. the dmg is totally overtuned. same goes for heal. it was already in p1 with the legendary gear, they nerfed it, but the problem is still the same. TTK is way too fast. pvp like this is boring. they need to adjust values to PVP like 50% of pve dmg. like many other games do.

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  5. What also is amazing in the wallop change is that it indirectly buffs our death blow combo since Wallop will deal significantly more damage than Crippling Blow making our executes hit even harder.

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  6. Amazing vid as always. Great analysis. I have 2 video suggestionos for you bro. your game runs extremely smooth so maybe a video on your graphic setttings etc. Also another video on your fighter build that you are using and what skill tree for fighter class and your weapn skill tree too. Maybe do it after the updatet since I know a lot of ur build will change next patch. Looking forward to it.

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  7. Regarding the whirlwind "bug"… If you try to whirlwind during your auto-attack combo, it will cancel depending where you are in combo. To remedy this, put "cancel target" on your hotbar and hit that before starting your whirlwind. It's not ideal, but it fixes the issue, for me anyways.

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  8. A couple things to note as a fighter who has tested the changes already:
    1. Berserk does not have a CC break.
    2. We don't really have many extra points as the cc break on Battle Cry is a new passive you have to spec into. Also, the new wallop passive is another additional point you may want to spec.
    3. Trip on Wallop is a blessing and a curse. It does still have 8 second cd. Its really nice having the damage combined with trip, BUT the absolute momentum starvation it causes hurts A LOT.
    4. Battle cry still has its standard effects.
    5. Whirlwind cooldown has been increased by 10 seconds.
    6. Blood fusion has had its mana refund reduced by 15%. And it DOES hurt.
    7. Stances still have cast time.
    @ZybakTV

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