Rogue Passives REVEALED – Ashes of Creation



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A preview of the passives for the rogue archetype in MMO Ashes of Creation. Please be aware none of this has been confirmed to be available for the rogue at its release or even ptr build and can just be placeholder, changed, or completely removed

I forgot one passive: chill of death โ€“ deaths mark applies chilled. If already chilled, they become frozen.

0:00 INTRODUCTION
0:56 ADVANTAGE
1:14 CUNNING
2:00 AMBUSHER
2:26 DISCLAIMER
2:58 DASH
4:20 Ruthless
4:48 EXPANDED TOOL BELT
5:38 SMOKE BOMB
6:18 POISONS
6:33 VISUAL LEAK
7:33 HOODED SHURIKEN
8:09 SEE DESCRIPTION

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24 thoughts on “Rogue Passives REVEALED – Ashes of Creation”

  1. should start a pool on how long it takes the Rogue to get hit with the nerf bat. Pretty sure they will stack up Nerfs faster than the Bards. I can hear the tears hitting the Deck from all the die hard fighters now

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  2. One of the best "feeling" parts of playing a shadow/assassin in SWTOR was when you took the ability that reset your charge when you killed an enemy. Since you did so much damage, you could one shot most normal mobs and just charge-kill-charge-kill-charge-kill all over the map. Extremely fun!

    If the rogue has a similar ability with marked/hooked shuriken, I will be so excited!

    (edit) Here is the ability I am talking about, for reference: Phantom Stride

    Phantom Stride makes you instantly teleport to your target and boosts your movement speed for a few seconds. It also makes Assassinate available to use and its cooldown is reset if you defeat whatever you teleported to within 10s.

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  3. Im still hoping that Alchemy has access to poisons and its not strictly a rogue skill thing. Healing potions are ok while solo but with a healer in a group its only use is an "oh shit" healing button that needs high level materials to be worth it. Same with mana potions although with proper mana management there arent many cases where you need to use one. As time goes on my theme of a poison creating necromancer is dying slowly

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