Read more about Ashes of Creation ➜ https://ashesofcreation.mgn.tv
In this clip from episode 73, we discuss whether Ashes of Creation should have no kill zones. Let us know your thoughts below!
Full Episode: https://youtu.be/ccl896QDIyg
=============================
🎧 Subscribe and enjoy the rest of our podcast episodes!
=============================
Audio: https://shorturl.at/WkN0X
YouTube: https://shorturl.at/ijoHX
=============================
💭 Chat with us on our socials!
=============================
https://www.instagram.com/loreforgedhq/
https://twitter.com/LoreforgedHQ
https://www.twitch.tv/loreforgedhq
Email: [email protected]
=============================
💠 Join our Patreon community for exclusive content!
=============================
https://www.patreon.com/LoreforgedHQ
To see everything we do in one place visit LoreForged.com! https://shorturl.at/dhqLM #ashesofcreation #MMORPG #Gaming #Lore
source
FreeHold plots should be completely safe, and guards should be available as an upgrade in case your Node is destroyed.
They paid a mountain of Gold to play house, farm, and process goods – and you need to let them!
Their goods are still at risk during transit, and that's good enough.
Yes. Temples, Markets, Housing, Warehouses, Embersprings.
Even Tibia an open world pvp, full loot drop, experience loss on kill, there were safe zones.
If crafting and get killed in town I quit. Guard standing next to me. I QUIT. Name is Cruda. And no response is Rust. Wasted about 10 minutes in rust so.
Any area you are doing crafting or banking, should be a PvP safe area. There is no risk reward, its just a pure ambush easy picking situation. You should not need a guild escort to make a bow. Or someone looking to buy something just so they can kill you at the bank over paying you for the items you pulled out of the bank for them.
"put on your carebear outfits before starting this discussion"
At least give us hard to kill guards, so griefers will think twice before attacking someone. I agree with Sunny, but I wouldn't go as far to be a ''suicide mission''…
Guards should definitely be a thing, but not impossible to kill and their level should depend on a node progress level.
That would make areas safe from all classes except rogues, which would also improve class identity of being assassin for hire.
Edit; By that, I mean they are the only class that would be able to escape the guards by vanishing.
Consenting to war sounds goofy.
No safe zones… freehold resources should be available to be stolen (flagging when trying to harvest). There should be no safe spaces outside the instance housing they were talking about.
Im fine with if a town guard kills you while red. You will risk dropping 1 random pieces of gear. Now, you can kill someone, but the price is not worth it. Also make more archer guards.
fact: the guards in aoc are not elite enough.
The only area I'd like to see no pvp is the starting zone. That's it. However, I would REALLY like to see some type of bounty system.
I want people to WANT to be a hero. Example, a party get's wiped at Highwayman Hills, another player comes and loots all those bodies. I would like to see a system where a player can fight the player deemed corrupted or a known thief, and if victorious, would then be given a quest opportunity to return those items to the original players for a reward. In turn spreading their name and their good deeds to push whatever story they are telling with that character.
I want people to WANT to defend caravans and help those in need. Currently there isn't enough reason to be the good guys other than people's perception of you, if they remember you.
"Declares war on somebody, dies, SHENANIGANS" insert bicycle meme