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Join Tom and Scott from BadCuzDad as we start this journey down the rabbit hole that is Ashes of Creation! We try to figure out how it’s possible to be more confused about Nodes than before we started our research!
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So how long did it take you guys to fully understand the Node system? Or is understanding the Node System equal to comprehending Quantum Physics cuz it feels that way sometimes.
What is the most interesting part about the Node System for everyone? Is it possible to narrow it down to one choice?
The Algorithm demands Fresh Bodies!
The node system touches everything in the game. There is a lot of information and theory crafting on all the ways it will affect the players but alot is still unknown or not confirmed.
Citizenship requires owning one of the three forms of player housing. In node static housing, apartments, or freeholds. They are considering offering some sort of citizenship ticket system as well. There isn't a hard cap on housing per node, but there is in essence a soft cap as it gets more expensive to buy a form of housing the more citizens a node has.
I think one of the bigger reasons to siege nodes is going to be to unlock new content (quests, dungeons, raids, world events). I hope these are unlocked based on node levels as well as requiring other more obscure conditions.
Just wanted to clarify some points you mentioned. 1)Node types can be identified as soon as level 1 based on the type of npcs that appear. Military – soldiers, Economic – merchants, Divine – priests, Scientific – scholars. 2)Scientific nodes will have access to the best crafting buildings (other than freeholds). 3)Enemies of the state are declared by the mayor and gives them unknown penalties inside that node and possibly unique quest lines.