I made millions of gold in Felucca placing towers and castles for people. I was a PRO at finding space to drop them. On Trammel it was the medium houses, I forget what they were called. My kids, 6-9 at the time, LOVED killing reds in Felucca. LOL AND the game, Palia, is exactly what you are talking about with the rush to best gear and then what now? Heck, I bet if you read this far, Palia may have given you a trophy for it! Check in game now! HEH
I miss being a 1 game andy, when WoW came out i grinded so long to level and i loved the whole journey sadly i got away from that mentality and i look forward to struggling in AoC and grinding 1 game again.
Man i feel you with Ultima Online! i'm 55 years old and played it every minute. and i hated the PK system also, but, it did add a sense of danger. looking back, it was the best of times.
ALOT of people are excited about this game but New World did ALOT of these mechanics that ashes has and people did NOT like it so they changed the ENTIRE game bc of it.
The WHOLE reason Ashes ever grabbed my attention was because I saw it as UO on steroids. This video gave me so much nostalgia! My guild lived in Felluca and refused to visit Trammel unless we had a guild war planned there. I think UO’s population dropped off so hard the second WoW launched. I agree wholeheartedly with this video and you know how deeply I cringe when you and I see eye to eye! I can’t wait!
I grew up in the mean streets of Everquest, ready for the grind. If I can sit in Crushbone killing orcs for 18hrs straight I think I can handle AoC. Also that's what really made it so social. You would actually talk in group/world chat while grinding camps just to mini ding while working on that same level as the day before 😅. They need to make mmo's great again. Go work on a epic weapon 2.0 quest and let me know when you get that participation trophy 🫡.
Just this morning in Classic wow Hardcore I had a conversation in chat about this very thing, how people need the challenge and the struggle , they will cry about it all the time but they crave it even if they don't admit it. Reason I was talking about it is because the server isn't as popular as it was when there was no official Hardcore server, everyone was using an Addon that blocked the auction house, mail, trading and grouping except for a one time dungeon run but it had to be with all Hardcore players…Now on the official hardcore server you can do everything just like a normal server except you are limited to one dungeon run per 24 hour period and of course you can't die…but the challenge of solo self found is gone..everyone can just group up for hard quest and breeze right through them..to me it's not the same..you can still use the hardcore add on if you want of course but I don't know how many do that.
I know it was extremely hated, but back in 2002 me and a friend made thieves in Ultima and i absolutely loved it. I got so much shit and made people so mad, lol. Thief was named The Lurker.
It's wild to me that people think back to games that were demanding enough that keeping up meant 18hrs a day, no job, no life and go "I miss that, I need that kind of game again." Gamers chasing nostalgia is often like a dog chasing a car, I don't think people will know what to do with it when they get it …or they realize they didn't really want it. Not to mention how hard it will be for a game like that to survive in the modern market. And I don't just mean because people will on mass want and demand easier games, but most people can't fit timesinks like that into the rest of their lives anymore. I suspect there will be a lot more compromises on the delivery here than the game's biggest fans will suspect.
True to an extent, but griefers can and have ruined games. I actually like the original Everquest where all your gear was on your body and you had to retrieve it within a time-limit. I think that made things scary. If anyone could have looted your stuff, that would have been taking things too far for most people.
MMOs out today do have some difficult content if you look for it. Stuff that can take months to complete. In ESO completing the latest released hardmode and trifectas in trials can be a real challenge.
That said, they don't hold up to time. Once you get them, you'd only go back to help a friend get it. Wait long enough then power creep and nerfs takes the fun out of them. The gear can be mindlessly grinded in easier modes as well.
The game still is a longs way to full release though. So I don't see why people are so excited to play the Alphas. I'd rather just wait until they release the full game and learn the ropes.
Glad I came across this vid. NGL I doubt AoC will end up ever coming out of Alpha the game has been in development for far too long, 2015 and its now 2023 and were still just in Alpha? It's gonna go the way of Star Guardian.
That said if their game philosophy is like Xillin's, the game is already dead. The average mmo player has changed, and what Xillin described is a 2006 WoW BC mindset where grinding is "fun" and elitism was "in". The reason why things are so "easy" today is because the majority of players WANT them to be easy, not the minority elitists of course, but the majority that is the average gamer. That's precisely why games are "easier" today, the devs were reacting to the player base, it wasn't just them making things easier for shits and giggles. And any game that fails to address the "casual player" needs just ends up becoming a niche B tier game with fewer players. And with AoC being a subscription based game, it will die out if it doesn't make that majority base happy. It might be a long death like many a MMO before it, but no truly successful mmo's have got to where they are by catering to the desires of the elite few.
Players value their time far more than they did and this idea that people are itching to have theirs wasted each time they are killed is ..a very unique take. The reason's why big raid guilds aren't a big thing anymore is because aint nobody got time for it. They don't got time to audition for a spot like they would a job IRL, most dont have the luxury of gaming for hours on end because some of us work. And this idea that playing multiple games is somehow "bad" is weird. Preach was a hardcore WoW player, didn't play any other game, was a ultra end game player, grinded TF outta shit, crunched numbers, min maxed. And even he has moved on from that shit and realizes sometimes games WASTE the players time, one of his new philosophies is don't fucking waste the players time with "mandatory grinds". The player you described is a dying breed (thankfully) that is stuck in 2006. Games have moved on from those players, and if AoC comes out the gates with all your ideas, its already doa.
"These people are going to be complaining, but still logging in to play the maximum hours" Nah dude, that aint happening. You really have no grasp on what the average player wants because you're not a causal player which by definition makes you apart of the minority who have 15 hours a day to play games. As someone who has a job, I can assure you most of us do not agree with your assessment and we will not be sub to a game that wastes our time.
I hope that the game is a struggle. That's what make any achievement feel rewarding. I pray that they do not put the coolest gear behind micro-transactions and take a good hard look at OSRS and FFXIV and understand why those games have a rising player base over the last 10 years compared to literally everysingle MMO that is out there right now. I hope they do a monthly sub to make money and keep everything else locked behind ACTUAL gameplay instead of becoming a pay to win or look cool MMO like most other games these days. If the game is a struggle and keeps things like they should be, I think it will be the most popular game of the times. Fingers crossed. Hope to see you in game some day 🙂
Like the video if you ever put 18 hours a day into a game.
You make it sound as if the game might actually come out!!
I made millions of gold in Felucca placing towers and castles for people. I was a PRO at finding space to drop them. On Trammel it was the medium houses, I forget what they were called.
My kids, 6-9 at the time, LOVED killing reds in Felucca. LOL
AND the game, Palia, is exactly what you are talking about with the rush to best gear and then what now? Heck, I bet if you read this far, Palia may have given you a trophy for it! Check in game now! HEH
I hope to hell that Steven says, "This game isn't for everybody. Maybe go play animal crossing?" in the forums. LOL
support comment!
I miss being a 1 game andy, when WoW came out i grinded so long to level and i loved the whole journey sadly i got away from that mentality and i look forward to struggling in AoC and grinding 1 game again.
alpha?
Man i feel you with Ultima Online! i'm 55 years old and played it every minute. and i hated the PK system also, but, it did add a sense of danger. looking back, it was the best of times.
Great video. Every carebear loser should hear this. Keep up the great work!
Best MMO philosophy video I've seen in a long time.
Exciting
ALOT of people are excited about this game but New World did ALOT of these mechanics that ashes has and people did NOT like it so they changed the ENTIRE game bc of it.
Braver of Worlds here! Maybe time to sell my account
The WHOLE reason Ashes ever grabbed my attention was because I saw it as UO on steroids. This video gave me so much nostalgia! My guild lived in Felluca and refused to visit Trammel unless we had a guild war planned there. I think UO’s population dropped off so hard the second WoW launched. I agree wholeheartedly with this video and you know how deeply I cringe when you and I see eye to eye! I can’t wait!
Good. Not every game needs to be for everyone.
Getting ganked in UO made me want to learn how to pvp and fight back. Now that's all I want to do is pvp
Wow classic hardcore has been the best time I've had in an MMO in 20 years. Lvl 41 right now. So fun!
I grew up in the mean streets of Everquest, ready for the grind. If I can sit in Crushbone killing orcs for 18hrs straight I think I can handle AoC. Also that's what really made it so social. You would actually talk in group/world chat while grinding camps just to mini ding while working on that same level as the day before 😅. They need to make mmo's great again. Go work on a epic weapon 2.0 quest and let me know when you get that participation trophy 🫡.
Just this morning in Classic wow Hardcore I had a conversation in chat about this very thing, how people need the challenge and the struggle , they will cry about it all the time but they crave it even if they don't admit it. Reason I was talking about it is because the server isn't as popular as it was when there was no official Hardcore server, everyone was using an Addon that blocked the auction house, mail, trading and grouping except for a one time dungeon run but it had to be with all Hardcore players…Now on the official hardcore server you can do everything just like a normal server except you are limited to one dungeon run per 24 hour period and of course you can't die…but the challenge of solo self found is gone..everyone can just group up for hard quest and breeze right through them..to me it's not the same..you can still use the hardcore add on if you want of course but I don't know how many do that.
Looking forward to ashes and The you get what you earn mentality in a game.
People don't know why or what makes a game addictive, but Ashes has the things to make player Insane for it
I know it was extremely hated, but back in 2002 me and a friend made thieves in Ultima and i absolutely loved it. I got so much shit and made people so mad, lol. Thief was named The Lurker.
It's wild to me that people think back to games that were demanding enough that keeping up meant 18hrs a day, no job, no life and go "I miss that, I need that kind of game again."
Gamers chasing nostalgia is often like a dog chasing a car, I don't think people will know what to do with it when they get it …or they realize they didn't really want it. Not to mention how hard it will be for a game like that to survive in the modern market. And I don't just mean because people will on mass want and demand easier games, but most people can't fit timesinks like that into the rest of their lives anymore. I suspect there will be a lot more compromises on the delivery here than the game's biggest fans will suspect.
It's a con massive cash grab just like pantheon
True to an extent, but griefers can and have ruined games. I actually like the original Everquest where all your gear was on your body and you had to retrieve it within a time-limit. I think that made things scary. If anyone could have looted your stuff, that would have been taking things too far for most people.
6 damn ads in this video bro.. wtf
I feel you, i'm addicted too.
ICQ and UO… oh man that brings me back.
MMOs out today do have some difficult content if you look for it. Stuff that can take months to complete. In ESO completing the latest released hardmode and trifectas in trials can be a real challenge.
That said, they don't hold up to time. Once you get them, you'd only go back to help a friend get it. Wait long enough then power creep and nerfs takes the fun out of them. The gear can be mindlessly grinded in easier modes as well.
Comment
The game still is a longs way to full release though. So I don't see why people are so excited to play the Alphas. I'd rather just wait until they release the full game and learn the ropes.
While listening to this I was picturing a guy at a podium giving a speech to a high school gym. It was a great speech!
Nice story! I agree with you. I play Albion Online and it is very hard to survive in this game full lot PVP, but that is what makes the game alive.
It’s high time for an MMO that’s hard again. Bring it.
Glad I came across this vid. NGL I doubt AoC will end up ever coming out of Alpha the game has been in development for far too long, 2015 and its now 2023 and were still just in Alpha? It's gonna go the way of Star Guardian.
That said if their game philosophy is like Xillin's, the game is already dead. The average mmo player has changed, and what Xillin described is a 2006 WoW BC mindset where grinding is "fun" and elitism was "in". The reason why things are so "easy" today is because the majority of players WANT them to be easy, not the minority elitists of course, but the majority that is the average gamer. That's precisely why games are "easier" today, the devs were reacting to the player base, it wasn't just them making things easier for shits and giggles. And any game that fails to address the "casual player" needs just ends up becoming a niche B tier game with fewer players. And with AoC being a subscription based game, it will die out if it doesn't make that majority base happy. It might be a long death like many a MMO before it, but no truly successful mmo's have got to where they are by catering to the desires of the elite few.
Players value their time far more than they did and this idea that people are itching to have theirs wasted each time they are killed is ..a very unique take. The reason's why big raid guilds aren't a big thing anymore is because aint nobody got time for it. They don't got time to audition for a spot like they would a job IRL, most dont have the luxury of gaming for hours on end because some of us work. And this idea that playing multiple games is somehow "bad" is weird. Preach was a hardcore WoW player, didn't play any other game, was a ultra end game player, grinded TF outta shit, crunched numbers, min maxed. And even he has moved on from that shit and realizes sometimes games WASTE the players time, one of his new philosophies is don't fucking waste the players time with "mandatory grinds". The player you described is a dying breed (thankfully) that is stuck in 2006. Games have moved on from those players, and if AoC comes out the gates with all your ideas, its already doa.
"These people are going to be complaining, but still logging in to play the maximum hours" Nah dude, that aint happening. You really have no grasp on what the average player wants because you're not a causal player which by definition makes you apart of the minority who have 15 hours a day to play games. As someone who has a job, I can assure you most of us do not agree with your assessment and we will not be sub to a game that wastes our time.
I hope that the game is a struggle. That's what make any achievement feel rewarding. I pray that they do not put the coolest gear behind micro-transactions and take a good hard look at OSRS and FFXIV and understand why those games have a rising player base over the last 10 years compared to literally everysingle MMO that is out there right now. I hope they do a monthly sub to make money and keep everything else locked behind ACTUAL gameplay instead of becoming a pay to win or look cool MMO like most other games these days. If the game is a struggle and keeps things like they should be, I think it will be the most popular game of the times. Fingers crossed. Hope to see you in game some day 🙂
EQ > UO
Come at me bro