Will Ashes of Creation test EVERYTHING?



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Ashes of Creation is an open world MMORPG set in a fantasy environment where you can choose different classes and races to adventure through with your friends. Intrepid Studios is the developer behind the game. They’re technically an indie studio, but their creative director Steven Sharif has a clear vision for his video game: Massively Multiplayer Role Playing Game. He wants to put the massive back in MMO. Exploring dungeons, griding for gear, crafting armor/weapons, learning new spells, and competing in large scale PvP battles. High end PvE such as raids will mainly occur in the open world. Bosses will spawn and roam through the land. Are YOU ready to enter the world of Verra?

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26 thoughts on “Will Ashes of Creation test EVERYTHING?”

  1. The only way everything ashes has to offer gets tested is if alpha 2 and the betas go for years and the servers coordinate heavily. Building and destroying every single node to metropolis with a maxed out zone of influence of developed city to expedition nodes. Thats also assuming Intrepid dont have easter egg or secret node combinations that have to be discovered example and im making this up with copium: There are 5 volcanos across the map in different biomes and the nodes themselves dont seem very valuable or located well, but once each node at a volcano hits lvl 6 all during the same time, a major 1 time world event starts. 5 legendary sleeping ancient dragons, or monsters related to The Ancients world bosses awaken and the volcanos that have only shown minor signs of activity erupt changing how the nodes play until the event is complete never to be done again on that server.. Scarcity lol

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  2. I look forward to Bespoke each week nice work.
    I honestly purchased the pack I did way back in kick starter for the lifetime subscription, the alpha 1 and 2 access never came into consideration it is more like a bonus to me.
    A2 is going to be there for all to see and IMO while many systems will not be there initially to the eyes of many it will look like a good quality functioning game. People need to remember this will be Intrepid introducing AOC to the world and there will be many more eyes drawn to it through all of the content creators streaming it and those new eyes despite being told it is not complete will assume it is a finished product. Thus IMO it needs to appear to be in a quite polished state.

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  3. Another excellent Bespoke Ep, thanks Doc.

    My predictions:
    A2 concurrent players/testers online will be ~150k (that's a lot of people to envy 😢)
    Launch will see ~2M people at least and then they're going to increase very fast. (I believe the pre-launch content on social media will get people excited and then those that decide to hold out until launch will come flocking to AoC's banners).

    Testing: I agree with another comment here (@SuperBlackatude) that not everything CAN be tested as there will inevitably be unique predicate-combination locked scenarios that won't trigger in A2/B1/B2 and if they do trigger in Release, they might have a minor bug or two. Small price to pay for such unique content, imho.

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  4. Asmongold and his army of locusts will descend on this game and zerg every living inhabitant then leave it barren just like they did with new world.
    I'd like to be wrong tho

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  5. It is impossible to avoid Alpha testing a game of this genre and scope. I have a friend who says they should hire people to do it because he is against people getting a potential unfair advantage to the content before it releases. I am of the mind that would prove too costly. To test the systems and core systems you need at minimum 100k people. They will not hire that many people because of the cost and the fact they can make money off alpha and beta, kill two birds with one stone, so to speak! As far as the unfair advantage goes, we all have been in raids with people who knew what was coming as far as a mechanics and STILL stood in the fire and died. Does it suck that some of this will be spoiled for people, yes, but I do not believe it is possible or feasible to not have a traditional alpha and beta! Last but not least, you do not have to test EVERYTHING, I am speaking of core systems etc. that needs to be tested!

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  6. BG3 is a great example of a game that didn't fully have everything single thing tested and had massive success. Only 30% of act 1 was ever tested, acts 2 and 3 were never touched and act 2 is regarded as the best act in the game.

    Act 3 needed a bit more polish for sure but due to the sheer scope of the game and how much it did right people were very willing to forgive it and you also see it with Helldivers 2.

    If the game is extremely fun people are willing to overlook some issues as they wait for patches.

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  7. One of the things I find to be quite interesting is that throughout my experience engaging players in other MMOs, not many people seem to be aware that Ashes of Creation is a thing.

    From whispers in WoW, to guild chat in ESO, to talking to folks in Draynor Village in OSRS; not many people are even aware of AoC.

    So I think the answer to your second question of how many players at launch comes down to how well Intrepid and Content Creators like yourself are able to expand awareness / marketing of the game during Alpha 2 and Beta 1/2

    Because as it stands right now, not many people know about Ashes of Creation.

    Just my two cents

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