Will Ashes Of Creation Face A Balance Issue?



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The discussion of crowd control & breaks are a huge topic when it comes to balancing in MMOs. With Ashes of Creation’s alpha 2 quickly approaching, I’m hoping we can test this specific system out with varying classes.

► Referral link: https://ashesofcreation.com/r/BXHAQ7QIKH4FGISW
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CHAPTERS:
00:00 Intro
00:20 How do you feel about crowd control & cc breaks?
02:20 Should all archetypes have some form of a cc break?
04:40 CC/CC breaks vs damage in terms of skill points
06:35 Conclusion
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11 days left. Stop reading this & go find a community to play with!
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Hebrews 10:35
King James Version
35 Cast not away therefore your confidence, which hath great recompence of reward.
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10 thoughts on “Will Ashes Of Creation Face A Balance Issue?”

  1. With the different synergies with how the class kits work together, individual CC and CC breaks should be limited to a few classes then have where multi class CC and support CC breaks come in play. This will allow more balance between group PVP.

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  2. Instead of a self break a limited break that you can use on other people. based on weapon cutting weapons can cut loose entangling like snares, magic weapons can dispel chilled or silence shields can give someone shove to break stun, blunt weapons can be used to break down walls

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  3. There are so many crowd control options in AoC that every class can have a CC break, however in my opinion, the CC break should only break a specific type of CC, eg fighters should be able to break snares slows and roots, while mages should be able to break incapacitated, while bards should not be able to break slows and snares cause they have abilities that increase speed, but might break fears or something.

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