Why You Can't Compare Ashes of Creation with Black Desert



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Ashes of Creation is an Immersive huge open world Sandpark MMORPG that is redefining the gaming landscape. Created for fans of PVP, PVE, and Roleplay, this ever-changing world promises the ultimate MMO experience. This game, which began development in 2016 and upgraded to Unreal Engine 5 in 2021, is now on the cusp of revolutionizing the MMORPG genre. Intrepid Studios are working towards delivering these highly requested features to an old school playerbase waiting for that MMORPG to bring them back to the golden age of the early 2000s:9 different playable races with both male and female options.A massive 1200 square kilometer world size at launch with 85 Nodes.A fully open world game with no loading screens, offering complete freedom to explore.A rich array of features including Dungeons, Raids, World Bosses, Open World PVP, Caravan PVP, castle sieges, node sieges, arenas, duels, guild wars, and more.A vibrant player-driven economy, crafting and artisan system, political system, citizenship, player run shops, taverns with parlor games, and a unique character customization system.Ashes of Creation offers an experience like no other, combining the best elements of both sandbox and theme park MMOs. This is a game built by an MMO fan for MMO fans, fully funded and committed to a zero pay-to-win model.

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36 thoughts on “Why You Can't Compare Ashes of Creation with Black Desert”

  1. The reason why ppl always compare combat to BDO is for the simple reason that BDO just feels good doing combat in, doesn't really have anything to do with the game in itself but you have to give them that when you do spells/attacks in BDO it feels good and looks cool. They do the comparison because they want combat to feel good just like it does in BDO, doesn't have to be action combat just the feel of animations, sound, visuals and keybinds.

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  2. Narc is wrong here. Our mmos are so old they reaching drinking age. We are begging for a new mmo to be good. But I dont see anything worth my time on the horizon. Please prove me wrong.

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  3. I think AoC is doing the class/combat system the way it needs to be done for the way in which they have designed their game. Simple as that.

    But I wouldn't die on the hill of the animations as they are in ashes at the current moment. They're not good yet. I'm not mad because they've improved, but don't pretend they're good because they need major improvement still… improvement I am hoping and expecting them to implement over the next couple of years of development.

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  4. I really don't get why people keep holding BDO's combat up as some sort of holy grail…Sure, it looks nice but that's about it, it's boring inside 5 mins coz all you do is stun lock everything then whittle down their hp, its not fun, interesting and it's certainly not good, it's fucking brain dead.

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  5. A good visual indicator for a bleeding proc would be if the blood splattered onto the ground/grass wherever the bleeding character stood. I agree 100% that being able to tell what's going on just by the game's visuals is a lot better than relying entirely on UI elements like debuffs and shit to let you know that a player is bleeding.
    I would love to see the concept turned on it's head too; like a bleed build being tougher to play underwater because the bleed proc creates a cloud of blood that lingers in the water and makes it hard to see through for a short amount of time.

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  6. Sunk Cost Fallacy is a real thing. @3:30

    People won't abandon WoW for Ashes – not right away (and assuming Ashes is good on launch). See, so many mounts they spent so many hours farming ICC on 5000 different characters. That's time they will have to forfeit.

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  7. Last time I’m watching Narc. This entire video has trash points.

    You think most people have no lives and don’t want a new game to be better than X game they’ve put a ton of hours in? Please.

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  8. I think the big difference between ANY previous MMO and AoC is that other MMOs were focused on PvE and individual progression, even if they had a lot of PvP. You might have a guild that you formed a team with, but that was secondary.

    Now, individual progression is less important than node progression. Up to max level, your progression in level and gear will be more or less the same, except that you have to progress your node before you can level up yourself, but I suspect that you will hit maxlevel/Endgame at about Node level 4.

    Endgame progression will depend on reaching nodes 5 and 6. And probably having nodes of other biomes as allies (maybe), or vassals. When/if you drop node level, you may say lose the ability to repair your gear, that you obtained at that level, until you get it, or another node back to level 6.

    What this means is that you have a nearly endless endgame. Maintaining a single level 6 node against a level 5 next door, before everyone is geared to level 6, at more than one biome is going to be tricky. So you will be always fighting to keep your node level up, AND acquiring new biome "colonies", to get more best in slot gear, to make it easier to keep your node at level 6.

    If you reward people with (multiple) node progression instead of only personal gear. It becomes more of a team game than an individual game.

    This is the way I would do it anyway, and I am sure I am not as smart nor have thought about it as long as the developers. It would keep the whole game on rails, and avoid it turning into a gank-fest. In any case, it seems likely that they will have some sort of mechanic like this.

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  9. I just wish modern MMO's would try to have modern combat, at least be a little innovative . Most of the fans are 30+ so they're fine with it, it's what they're used to. Combat right now is WoW combat in unreal 5 with a sprinkling of action combat elements…

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  10. The haters are afraid Ashes will make their current MMO obsolete.
    No matter what they say, they'll ALL be there on Day1 because it's 15 bucks, and the FOMO is out of control.

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  11. Id like to say, that i like this style of vid where you just cut up your stream into clips. Ala Asmon. People will always compare AoC with existing MMOs. I think most people in the MMO genre are past the SCF these days, retail dying is the best example of that.

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  12. I don't think any MMO player is actually afraid that they will enjoy another MMO, this is just a myth parroted by content creators to feed their audiences a sense of superiority for "picking the right game" even if that game quite literally doesn't exist.

    In fact, there wouldn't be so much interest in new MMOs if everyone thought there was no chance they would play them. They want more games, and they want better games, and they want to play them! They just want Ashes to fail because they're tired of being told it's the new MMO killer. Everyone got tried of hearing about the next generation of "WoW Killers" in the 2000s/2010s. Even WoW couldn't kill itself despite its best try. No matter how good Ashes is it's not going to kill other games, it'll simply be "another good game" to play.

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