Why PVP sucks in most MMO's and how Ashes of creation plans to fix it



Read more about Ashes of Creation ➜ https://ashesofcreation.mgn.tv

In this video i explore the main problems i have with PVP in the mmo genre and discuss why i think ashes of creation will be different.

Are there any big issues with PVP in mmos i may have missed? let me know in the comments down below!

For more info on PVP systems in ashes of creation check out this great site by Jahlon: https://www.ashes101.com/pvp

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Timestamps:

00:00 Intro
01:40 P2W Mechanics
03:02 Meaningless PVP
05:20 Improper Implementation that drives away PVE players
08:16 Zerging
10:08 Class balance/ Stun lock
12:16 Outro
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If you haven’t already and want to sign up for ashes of creation consider using my link to help me out:
https://ashesofcreation.com/r/FRE8J469R2VVYZU9

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Outro music provided by PGN music: https://www.youtube.com/channel/UC3KXe9XAHF1S3yhR7WxGVAA/featured

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Ashes of Creation description:

THE GAME
Ashes of Creation takes place within a medieval fantasy setting, blending imagination with cutting-edge graphics. We are putting the word massive back into massively multiplayer with unique and novel mechanics that will bring meaning to player action.

Ashes of Creation will incorporate the best parts of traditional MMORPGs with innovative sandbox concepts.

AN OPEN WORLD
NODES
Ashes of Creation is a unique take on the MMO experience. Our world structure is dynamic and built to react to the actions of our players. Cities will rise and fall, their populations based on the history of the world as the players create it. Quests will unlock as these populations gather, their needs grow, and secrets are unlocked. As the world’s NPC structure is established in real time, players will have the ability to destroy what they’ve created, paving the way for new development, new populations, and real change. Political strife and intrigue will play a very real role in the structure of your world. Gone are the days of static worlds, change is here to stay

HOUSING
Players will have the ability to survey and develop land anywhere in the world. Be a pioneer deep in the wilderness, build the home of your dreams, and work the land to cultivate resources and supplies. Alternatively, stick with civilization and safety in numbers – purchase a home within the confines of a village and watch your investment grow as that village turns into a city. Homeowners in our game will have the ability to develop their plot of land as they see fit. Focus on farming, animal husbandry, or own your very own smithy. You’ll be able to specialize your land to maximize your profits or your comfort, be sure to choose wisely

Questing in our world combines the best elements of traditional MMO’s as well as the introduction of our unique player driven experiences. Ashes of Creation offers area quests, public quests, and quest chains that change dynamically and in real time based on the player’s experiences and choices. Players will have the ability to directly alter world events and change the landscape through their actions, as an individual and as a community. Server quests will allow political rivals to compete for the fate of the world

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4 thoughts on “Why PVP sucks in most MMO's and how Ashes of creation plans to fix it”

  1. I've played MMORPGs for in excess of twenty years. All MMORPGs that target a mainstream audience (AoC is being marketed as a mainstream, large audience game) and have some form of open world PvP (FFA, RvR, etc) face the Wolves/Sheep problem: Wolves don't play if there are too few sheep and sheep don't play if there are too many wolves. Hard core and dedicated PvPers (those who demand open world PvP) are in the significant minority of people who play mainstream MMORPGs and do not present a large enough player base to economically sustain a large footprint game. AGS found this out quickly with NW and radically altered their PvP in an attempt to attract more players. (I think they failed.) The Corruption system in AoC, as currently outlined, is not severe enough to prevent ganking, where ganking is defined from the gankee's perspective rather than that of the ganker. I predict that the penalty for attacking an unflagged player will be adjusted upwards by launch so that the net effect is entirely consensual PvP in the open world, which will alienate the Wolves, which is exactly what has happened in NW.

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  2. Ashes monetization method SUCKS! You DON'T have a cash shop ON TOP of a subscription! It's predatory and especially so when you're ripping out content i.e cosmetics and selling it back to players.

    Reply

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