What Does PvX Mean For Ashes of Creation?



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You have heard the terms. PvP. PvE. PvX. But what exactly do they mean and where does ashes of creation fall in the mix? They claim to be a PvX game.. but are they really?

Ashes of Creation is a unique take on the MMORPG experience. Our world structure is dynamic, and built to react to your actions. Cities will rise and fall as you shape the world of Verra. Quests and secrets will unlock as populations gather and their needs grow. As the world’s NPC structure is established in real-time, you will have the ability to destroy what’s been created, paving the way for new developments, populations, and change. Political strife and intrigue will play a very real role in the structure of your experience. Gone are the days of static worlds; change is here to stay!
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12 thoughts on “What Does PvX Mean For Ashes of Creation?”

  1. I think it all depends on the penalty. More penalty leads to less pvp. I am hoping different areas have different penalties. Dungeons should have more penalties, and the open world should have less. Even some areas won't have any such as in open water.

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  2. Avoiding PvE will be easy? I doubt that very much Steven already said to level up you'll need to PvE. They don't intend to have PvE leveling. Caravans will end up going through PvE territory, so will ships. Not to mention everyone will be incentivized to do dungeons and raid bosses which will be overwhelmingly (if not exclusively) PvE content. PvP will be MUCH easier to avoid than PvE the way it looks right now.

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  3. One way they could punish PVP players who fail is through the cost of seige equipment. Make the cost of seige equipment needed for node seiges and caravans costly to make and if you fail ots destroyed.

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  4. There is no meaning or satisfaction to Reward, if there is no Risk.
    It's like building something in Minecraft Creative mode, versus building it in Survival mode!

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