Ultimate Guide to Gathering in Ashes of Creation Alpha 2



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0:00 Introduction
0:30 Why is Gathering crucial?
1:15 Gathering XP table
1:35 Gathering Perks
2:01 Gathering Tools
3:03 Artisan Gear
3:39 Bags
4:06 Consumables
4:12 Scrolls
5:22 Elixirs
6:07 Food
6:34 Pylons
7:32 Mounts & Archetypes
8:27 Node Buffs
8:47 Summary
9:17 Lumberjacking
11:51 Mining
13:27 Herbalism
14:48 Hunting
18:09 Fishing
20:40 Final Words

In this video, we’ll take a deep dive into everything related to Ashes of Creation gathering skills: their synergy with other artisan skills, power-leveling strategies, artisan gear, and pretty much everything else. This video is essentially the first part of a three-part series, as I will publish processing guide and crafting guide soon. Essentially, this Ashes of Creation gathering guide combines: Ashes of Creation lumberjacking guide, Ashes of Creation mining guide, Ashes of Creation herbalism guide, Ashes of Creation hunting guide and Ashes of Creation fishing guide.

Ashes of Creation MMORPG is an ambitious project by Intrepid Studios that is led by Steven Sharif. It aims to redefine the MMO genre by offering a truly dynamic and player-driven experience. At the heart of its vision is the concept of a living, breathing world where every decision players make has a lasting impact on the game environment. The game features a unique node system, deep crafting and economy mechanics, PvP & PvE elements, 8 archetypes and 64 classes, naval content, castle sieges and many other awesome in-game systems. The world of Verra is designed to be immersive, with a rich lore, intricate political systems, and deep crafting and economy mechanics that cater to both casual players and hardcore enthusiasts alike. Starting on October 25, you will be able to enjoy the gameplay firsthand by taking part in Ashes of Creation Alpha 2.

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9 thoughts on “Ultimate Guide to Gathering in Ashes of Creation Alpha 2”

  1. I think gathering is going to change dramatically with profession skill trees, and once they start layering the economy on top in phase 2.

    Right now they are just making sure all the tuning parameters work on respawning nodes, types, quality and quantity. Making sure they respawn randomly and are not floating in mid air etc. Where those sliders end up is anyone's guess. I bet they can set them based on consumption, season, node-level, story arcs or anything. They are also clearly testing the node gathering buffs that can be obtained by events.

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