This is Why You'll be Addicted to Ashes of Creation



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Ashes of Creation is an Immersive huge open world Sandpark MMORPG that is redefining the gaming landscape. Created for fans of PVP, PVE, and Roleplay, this ever-changing world promises the ultimate MMO experience. This game, which began development in 2016 and upgraded to Unreal Engine 5 in 2021, is now on the cusp of revolutionizing the MMORPG genre. Intrepid Studios are working towards delivering these highly requested features to an old school playerbase waiting for that MMORPG to bring them back to the golden age of the early 2000s:9 different playable races with both male and female options.A massive 1200 square kilometer world size at launch with 85 Nodes.A fully open world game with no loading screens, offering complete freedom to explore.A rich array of features including Dungeons, Raids, World Bosses, Open World PVP, Caravan PVP, castle sieges, node sieges, arenas, duels, guild wars, and more.A vibrant player-driven economy, crafting and artisan system, political system, citizenship, player run shops, taverns with parlor games, and a unique character customization system.Ashes of Creation offers an experience like no other, combining the best elements of both sandbox and theme park MMOs. This is a game built by an MMO fan for MMO fans, fully funded and committed to a zero pay-to-win model.

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34 thoughts on “This is Why You'll be Addicted to Ashes of Creation”

  1. I do still very much enjoy these types of videos and they will continue to be regularly released on the channel 🙂 they just take a little more time to script and edit compared to the other ones so I hope you enjoy both formats!
    feel free to come follow the stream for daily discussions like this: https://www.twitch.tv/Narciverse

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  2. I would love a game that allows players to post quests on a quest board, weather it be for crafters needing Matt's or roleplayers needing a hand with some task, hiring bodyguards for caravans etc. Rewards could be players gold and xp. Would br amazing to put a bounty on someone 😂

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  3. At around 7:30 you start talking about the necessity of higher tier mobs being scary. This is something that is an existential crisis in many mmos, and the ones that do it right have got the grinding mobs gameplay loop to a T. Thats what makes grinding fun, fighting something that isn’t just a sweep fest

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  4. They better update these aging graphics and animations before they release because these look like we took a time machine back to 2015 and with another 3-4 years of development time required (unless they launch an incomplete game) they will look incredibly dated at release.

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  5. this will be one of the best mmo in terms of quests IF these story arcs will be somehow replayable (if you missed tower of carphine being destroyed you can do it again in like a week, during the week enemy forces will rebuild it or something just for replayability)

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  6. Being able to hire other players to clear quest objectives for you could also be interesting. Take on the role of a ''fixer''
    Could be a good way to get rich max level players contributing to leveling a nearby low level node.

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  7. Sounds awesome on paper, but will hinge greatly on how they handle pvp. It could just be a gankfest. Why go spend time gathering mats if you can just gank some other guy that did it for you?

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  8. i bow my head to the dented one for being a GIGACHAD and giving OSRS the respect it deserves. til this day 20 years later runescape is a unique experience like no other!

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  9. Honestly rift was close to making world bosses what they needed to be. They were deadly, they had armies that would spread and take over the areas. But they used the same 3ish abilities and were often boring to fight.

    Gw2 world bosses pose no threat. They despawn a while after being alive and really have no downside to failing to kill them. Theyre often so easy i can text while the zergball and I take em down with auto attack

    These bosses need to have a trigger on loop that spawn’s armies that have an impact on surrounding areas until they are stopped. They should scale with numbers and offer unforgiving nail
    Biting fights that really feels like you are retaking your lands.

    If 100 players show up scale that mf up to 100 players worth of challenge. Not saying the hp bar needs to go up 100 fold but damage and unique aoe abilities suited to handle zergballing

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  10. I’m happy to know that I’ll never get addicted to any game. No game is fun, interesting, and not repetitive enough to warrant me wanting to play it for an indefinite amount of time.

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  11. The only thing i liked about A1 was the fact that the quests felt very runescape like.
    Huuuge quest chains that took like 2-6 hours to complete and rewards that changed how you played and what content you could access.
    Like a fire resist amulet that allowed you to stay in the vicinity of the elder dragon for me than just 20 seconds.

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  12. Aside from Runescape there's also Secret Worlds, Entropia Universe or Age of Wulin for example, which contain more sophisticated quests compared to most MMOs

    I wouldn't praise AoC questing until its definitive and shows good quality or innovation, as the implications about its design were still vague.
    Edit: Obviously the whole idea with nodes and player-driven narrative implies a more extensive mission-design, but that has yet to be proven not to just be caravans and other known stuff.

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