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MMO Ashes Of Creation’s January Caravan PvP stream provided a lot of information and sparked a huge debate about attacker risk in the caravan system. Many AOC enthusiast felt the attackers in this process needed more risk for the reward they sought. After listening to a lot of takes around the community and analyzing footage from this showcase and the previous showcase, I feel what we saw wasn’t actual real gameplay representative of a true caravan ambush due to key mechanics on the defender’s side not being used; thus resulting in a downing perception of the system by some viewers and leading to fear mongering without us having yet to test the game.
Both caravan showcases can be viewed in 4k at @AshesofCreation
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All I’m gonna say is…. If you want my heals in AoC, ur gonna be paying top dollar
I think everyone needs to pump the breaks and realize we have to wait and see how things are going to be once actual players can play. Not scripted scenarios.
And yes, I've been screaming about the extra abilities the caravan itself is going to have, including healing, which was already OP with just player healing. In a even fight, 9 times out of 10 the caravan abilities are giving the defenders the edge.
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Indeed. Perhaps Intrepid should append one of those advertising warnings: Actor Portrayal. Not Representative of Actual Gameplay 🙂
My ashes world view is crashing down around me.
Caravans are always tough to balance properly. As you point out, it is alpha and their video was setup to demonstrate certain aspects. My latest thoughts are that I think nodes should be part of this mechanic, as in your start node and destination node have an incentive to 'help', and so citizens of those nodes can get something if they help the caravan if attacked. Or a node's citizens are incentivized to form groups to scout and/or clear roads, etc.. Ideally, most of the PvP happens away from caravans and in nodes that are not the start or destination (also helps with start/dest ganking). Something like that. Like in olden days, Kings/lords sent armed patrols to keep roads clear, etc.. Some mechanics for players/citizens doing that would probably help a lot. Maybe some 'pigeons' scout groups can send to caravans to warn of upcoming ambushes… there's lots of things they can do that are simple and effective. Really most players going for caravans will just want the PvP that happens, so if the system creates PvP away from caravans, that reduces the risk and also keeps PvPers happy.
This is probably the one time where scripted gameplay has backfired in the showcasing of the PvP combat. The combat being scripted meaning there's no player agency and all the combat we saw was just useless padding.
This is why we need PVE Servers
After more thought, I have come to the conclusion that caravan conflicts will be rarer than we realize. With the world size increase, player density dropped drastically. Without fast travel, grouping up will be harder. And even if you find one, having matching numbers will be much harder to achieve (leaving out family summons). So, I am waiting for A2, which will be more populated than the actual game will be.
One thing I'll add. If you only invite trusted guild members defenders will be at a huge advantage. Chances are it's going to be pretty rare for full raid groups to be just sitting around hoping a caravan will show up. They'll have to first notice a caravan in the wild, gathering their members, and then catch everyone up to your caravan before you have the chance to unload your cargo. If your scouts start seeing signs of possible groups of attackers gathering simply offload at the next town. If it's not your final destination just give it an hour or so for the attackers to get board and continue on your way.
Now if your foolish enough to join a guild that recruits using general chat and invites anyone to their caravan party you might get your caravan taken fairly regularly.
Yes, this was a prestaged scripted scenario to demonstrate the the Caravan System. You are reading too much into this video which was NOT scripted. The Caravan System was NOT designed to transport goods. Per Steven: The Caravan System is designed to promote open-world PvP in the game. The Caravan system is fine as it is. No player in their right mind will ever transport goods by Caravan in the game. There are faster and less risky ways to transport your goods. (Read the WIKI).
Debate is good, but it seems pretty naive for anyone to expect an " unbalanced" and "scripted" broad overview tech/mechanics showcase to be representative of actual gameplay scenarios.
Of course they didnt use caravan defenses , they didnt buy and up grade thier caravan.
They bought beer for the party wagon instead.
People actually watched the stream and thought they figured out the game, Ashes is a solved game, just ask the pro's disagree with them and you're showing your inexperience in PvP MMO's. Pure Comedy.