The Wait Is Over! Narc Plays Ashes of Creation For The First Time



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Probably one of the funnest days playing an MMORPG period.
I really struggled to edit down this 22 hour VOD and had to cut out some really wholesome, fun and epic moments… therefore, I’d love for you to come follow our stream so you don’t miss out on the alpha 2 journey: https://www.twitch.tv/Narciverse

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#ashesofcreation #mmorpg #copium

Ashes of Creation is an Immersive huge open world Sandpark MMORPG that is redefining the gaming landscape. Created for fans of PVP, PVE, and Roleplay, this ever-changing world promises the ultimate MMO experience. This game, which began development in 2016 and upgraded to Unreal Engine 5 in 2021, is now on the cusp of revolutionizing the MMORPG genre. Intrepid Studios are working towards delivering these highly requested features to an old school playerbase waiting for that MMORPG to bring them back to the golden age of the early 2000s:9 different playable races with both male and female options.A massive 1200 square kilometer world size at launch with 85 Nodes.A fully open world game with no loading screens, offering complete freedom to explore.A rich array of features including Dungeons, Raids, World Bosses, Open World PVP, Caravan PVP, castle sieges, node sieges, arenas, duels, guild wars, and more.A vibrant player-driven economy, crafting and artisan system, political system, citizenship, player run shops, taverns with parlor games, and a unique character customization system.Ashes of Creation offers an experience like no other, combining the best elements of both sandbox and theme park MMOs. This is a game built by an MMO fan for MMO fans, fully funded and committed to a zero pay-to-win model.

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30 thoughts on “The Wait Is Over! Narc Plays Ashes of Creation For The First Time”

  1. A 45 minute video 😮
    The cope is real…
    Trading in my tear bucket for a wheelbarrow in preparation to collect the salt from everyone's tears when the game doesn't come out

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  2. 26:28 they should have this mechanics with the trees that when you don't cut a tree for a very long time like two or three months it becomes an elder tree and it takes much longer to chop down, it produces much more resources then normal and can drop legendary quality wood which when used in crafting gives additional buffs or stats to the product. If a tree does not get cut for more then 6 months then it becomes an ancient tree and will produce same resources as the elder tree but more and when people try to cut it, it will spawn small tree monster to attack them and these small tree monsters may drop a special seed that can be used to get a small tree monster pet or mount. If a tree remains un cut for more then a year then it will turn into an Ent(or sage tree). It will drop much more resources then others but when attacked along with tree monsters(which are now larger then small tree monsters) it can move and attack those who try to cut it, at this point it becomes a world boss with unique mechanics. Let's say within a nod(or a smaller area,(devs would decide on the area) there can only exist 20 elder trees, 5 ancient trees. And only one Ent(or sage tree) in every kingdom (multiple nods come under one kingdom, I am not sure if intrepid called it kingdom).
    The elder tree would not be much different then normal tree but it will be larger and taller, for ancient tree it would be similar to elder tree but a bit darker in colour and little bit larger(not easily noticable) leaves. And for the Ent(sage tree) it would be like larger old baniyan tree with many tree veins( like the ones Tarzan Swings in jungle) darker colour, larger roots, larger leaves and once attacked its top part of the stem would change a bit to look like an old angry face. When such a tree is born the whole server would get a massage of it and tell the region it has been spawned.
    When cutting elder tree there would be no indication or pop up massage.

    To push it even further, if some how a tree does not get cut and remains for more then 5 years then it turns into Yggdrasil and can no longer be cut and remains forever. It will (let's say once every one in game year) develop fruits that will give great buffs temporarily and small buff permanently, the fruit can be sold and may even be used in rarest of rare(unique) crafts. This tree will be super tall, so larger that it can be seen from far and on its branches there would be small and large tree monsters. Even on its branches entire houses can be built. After it spawns the whole server would get a small buff. And only one can ever exist in a server.

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  3. The fact that the mount has a swimming animation is awesome, but they need to fix that stupid sidestep/slide left/right shit with the horses. Make them turn slowly instead like in single player rpg games or like gw2 mounts.

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  4. 35:25 I think it should be diminishing returns. Cutting the trees repeatedly within a time from that starts with cutting the 1st tree gives lesser rewards. And after this time is over the reward resets. Also have requirement of wood resources less in all crafting will reduce cutting of trees. And if all trees or most trees are cut from an area then it will hasten corruption of that area and give debuff like less mana regeneration when resting and health regeneration for all in that area.

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