The TRUE Reason we LOVE our MMOs – Ashes of Creation



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20 thoughts on “The TRUE Reason we LOVE our MMOs – Ashes of Creation”

  1. I can see both sides of the argument on this, on one hand everybody wants a immersive experience where u can live your second life in a fantasy world type of MMO while also most people enjoy relaxing casual friendly gaming experience with challenging content being extremely accessible.
    The immersive version is fun as long as you are the ideal version of the character that you wanted to create. Like being an amazing warrior unmatched in skill, richest and influential tradesmen or king/leader of a powerful group to name a few. If you don't achieve that a lot of players will turn more and more casual or they wont achieve it because of their casual gaming style, and they will quit the game.
    While you see the most popular MMOs have solved that problem to keep the player characters sense of value equal to other players while giving them illusion of grandeur which most likely has garnered their success in the first place. I've been thinking about this alot but player driven economy works best with a lot of players at all levels of casual-ness. Like not everybody can be great and society need plebs. And the system breaks because those plebs will quit the game simply for that reason, because the extreme immersive nature of the game will start mirroring the real world.
    I agree GW2 has the best MMO game lore, its interesting and engaging ,but a good game needs a good story to give everything in game purpose. GW2 has struggled with its game story for years now, because they don't know where to go with it. For example, you mentioned elemental dragons in AoC, the lore has given or will give them a strong groundwork ,but if they just end up being more of a force of nature rather than build a interesting storyline around them to give more meaning to their existence, which lore could never fulfill.
    AoC wont succeed if they don't think about the end-user experience, at the end of the game it will still be a product and game that is meant to entertain as large audience as possible. if the game will jsut drops me at starter zone and says ''do whatever', the magic of the game will fade soon, which in large part is the problem of GW2s endgame, there is so much to do that most people dont do anything and just go play something else.
    I feel like Ashes of Creation will be real test on modern gaming market if older style MMO with modern tuning can drive in this era of gaming, or will it be amazing breath of fresh air at first but fiddle out into mediocrity as honeymoon phase dries up.
    But to be honest, my biggest concern for AoC is that the scale of the game is so big that no matter how amazing the game is, it will take forever it to come out.

    Oof what a long post, but it was nice writing out my dumb thoughts out there 😛

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  2. For me the true reason we love our MMOs is RP which is kind of linked to lore. In ashes what excites me is you can choose to pick your role which affects the world whether you become a specialist jewelery crafter or a boat merchant that moves goods who communicates with others in a discord of boat merchants that work together to split cargo loads etc. If you have a strong lore then that add's dimensions to your RP because of your race etc. Sadly I don't get much of that in MMORPGs. NW scratched the surface with territories but has too many issues. Warhammer online probably did it best, i don't care about story but it has strong lore with each of the races. And it's the only game i seen with actual large scale pvp 100+ v 100+ and when you take territories it actually affect the world and it's world pvp! A very underrated MMORPG I played on the private server a year ago for months , it was pretty fun, just dated now. (if you looking for content I'd recommend try the age of reckoning private server, its free and shows what a pvp focused MMO can do even 15 years ago)

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  3. I would have given up on MMO's all together if it wasn't for FFXIV and Lost Ark tbh. FFXIV while it lacked the MMO feeling of a living world, it did provide the best boss raids I've experienced yet. Lost Ark actually feels alive in the end game and the raids are extremely well presented and difficult. I quit FFXIV over a year ago because the combat grew stale, and it makes me worried if AoC goes full tab target if it combat will just get boring.

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  4. Ff14 doesn’t have a story. Not because it doesn’t exist but because it’s delivered in such a way that it bores you to death so you skip it. 😢

    I’m seriously loosing the attraction of MMOs to be honest. My main reason to play online is because I want a social scene. Sadly society has changed and I really am loosing the belief that any MMO will be good in the future. People only talk when theirs a raid to do and that’s just to orchestrate the fight better. No one has time to get to know each other and have a proper socialising experience. I’ve tried so hard to get back into WoW, FF14, GW2 (social was ok but combat felt clunky and limited), Lost Ark (makes me feel claustrophobic), New World (combat was very dull!!!).

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  5. Man i hope this game, ashes of creation will be good or my mmorpg life career will end here with guild wars 2, the last real mmorpg i enjoyed. 🙁 sad.

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  6. What a terrible take on World of Warcraft lore.

    Obviously, you didn't realize back when you were playing Vanilla that you were consuming a story that brilliantly wove threads from Warcraft 3 to Shadowlands across a plethora of Media – games, novels, and most importantly animated cutscenes culminating in today's brilliant conclusion that you can see on Asmongold's channel this very afternoon. https://youtu.be/xtvGu7GXcIE

    Oh, and BTW my personal favorite videogame story isn't FFXIV but The Witcher 3 – every choice you make in the game matters and can result in a different ending – See Xletalis' channel. FFXIV is pretty good, though, for people mature enough to pay attention.

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  7. Honestly I couldn't care less about lore. I want a second world to explore and have conflicts that happen organically. I want a sandbox game that gives me the tools to do that and for it to be an MMO. That's all I want. Mortal Online 2 sounds like a dream on paper, but not looking so good, especially with only having one server for all regions. That concept isn't proven yet and doesn't work. Neat idea though.

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