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So today I’m going to jump into the TOP reasons why small guilds could Succeed in Ashes of Creations PvP depending on the situation. A lot of MMOs have turned into zerg only games but I want to jump into why this isn’t going to be the case and why even as a small guild of 30-50 players you can do well in sieges and open-world PvP.
In this video, ill be covering what are the benefits of being a smaller guild? What have Intrepid Studios done to balance guild sizes? And what changes have been made in this MMO to stop people from just zerging and give them an equal chance to survive in PVP?
A reminder that Ashes of Creation is an open and transparent development project of an upcoming MMO. As such, you will see work-in-progress art, systems, and mechanics and some of the information may change as the development progresses and as the game is updated to Unreal Engine 5. My video contains footage from trailers and gameplay that Intrepid Studios have created.
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