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Ashes of Creation is still very much a work in progress. The game has a solid foundation. But, clearly, a lot of work is ahead.
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❗Ashes of Creation Everything Known in 2024❗
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0:00 WINSTEAD
00:39 THE TOWER OF CARPHIN
08:09 MIRALETH
09:05 THE DESERT BIOME
10:47 LIONHOLD/SAMIA’S HOPE
15:46 CHURCH OF THE SEVEN STARS
17:01 REMNANTS OF SEPHILLION
18:18 DARAGAL ESTATES
19:31 NEW AELA
20:38 FIELD OF STACKED STONES/JOEVA
22:23 THE HALL OF JUDICATION
23:54 URSINE CAVES
25:25 HALCYON
25:51 GRAVEPEAK
26:58 THE TROPICS BIOME
33:20 CITADEL OF THE STEELBLOOM
35:10 HIGHWAYMAN HILLS
36:17 COLOSSUS CRATER
36:37 OAKENBANE KEEP
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Second. Agree on everything. You all play nice in the sandbox now.
can some one gime a short version of this video?
I wish town centers would just be PVP-off zones. Low/mid level players being griefed out of materials by someone just not minding going corrupt in town, or being instantly killed by a bunch of high levels by randomly logging in during a node war they had no idea about adds nothing of value to the game IMO.
I don't mind the current death penalties, as the XP debt is minimal and choosing your banking rate is risk/reward, but dying in the middle of town from actions outside of your control is just stupid.
I do like the current amount of effort it takes to craft the best, as a huge artisan-enjoyer. Although it is kind of brutal for Journeyman since with 8 village nodes, the best you can get is 16 professions out of 22, and if one node is destroyed through a siege, there's not 72 potential other nodes to go for that station as there will be at release. Not sure if something should be tweaked for alpha for this purpose (maybe more building plots for lvl 3 nodes?).
As for low/mid level crafting, as long as green/blue finished items drop from monsters, there's literally no point at all to do it, as it is about 100x the cost and effort to actually craft a blue piece when you can buy it for a couple of gold. Easy fix though: mobs only drop grey completed items, and not often.
As for caravans, I wish it would cost glint/silver to flag as an attacker on a caravan, with part of it being deleted and part of it divided among the defenders if the caravan reaches its destination. This would add a risk/reward to attacking instead of being 0 risk and all rewards, discourage zerging caravans with a swarm of people, create a glint/money-sink to decrease inflation (the deleted part), and add an incentive to randomly join a caravan defense instead of piling on with the attackers for free loot.
"People are way to soft in this game" – Tell me about it. You can't touch someone's caravan without them losing their shit. Brother caravan PvP is the only content in the game! Tf you want me to do lol. There is only so many trees I can chop or monsters to hunt before I lose my mind.
Ryve is a carebear
Agree on every point. Great vid.
Im a non-hardcore player and I’d love to see your thoughts on why you think it’s not great for us. I really like the game and all the ideas, but as of now it kind of lacks for me, it’s basically mob grinding
Resources shown on the map. New player experience needs tuning. Little bit more casual player content. As many causal players can attest to, joining a guild only lasts as long as guilds get the numbers buffs, then we are booted. You either learn how to solo or don't play the game. I got news for people who don't think you shouldn't solo a mmo game, casual players are given no choice by guilds. I do believe it is unwise for people to sell a game by stating this game isn't for everyone, at the end of the day the game needs to stay profitable. Yoshi P coined the phrase "theme park", as in something for everyone.
Yeah there is bottlenecking with nodes. Crafting and gathering is held up by the node system. Resources are bottlenecked, people are dedicated to crafting and gathering really are not interested in pvp. With all the bottlenecking going on with crafting and gathering, there should be a buff for gatherers to not be attacked and cannot attack. PVP for crafters and gathers is the markets. Resources are done very poorly, demand for resources is way to high for all the bottlenecking going on. The ultra rare resources in the game dropped by bosses is fought over, that's fine. by the same token, tier 1 resources should not be bottlenecked.
At the end of the day niche games will never be as successful and do fail more often than not, and any changes they make to invite new players will come to late (think New World)
13:42 yeah, as a non-hardcore, I’d love to have more, WAAAY MORE incentive to pvp, and pvp people that are compatible with my lvl and gear
I bugged the logging into an attack issue. When you log in, your body arrives in the game before the loading screen allows you to take control of your character. You can literally hear yourself getting attacked but can't do anything about it. I logged in to an attack by a grem of all things, and it killed me. A GREM! How embarrassing. Couldn't do anything because my screen was still on the loading screen. I can't imagine the frustration of folks logging into their node city and being attacked by wardec'd folks and then losing mats all while having zero control of their character yet.
When I went back to WoW classic and joined a pvp server, I was excited to get some low level PVP. The amount of crying people did and screaming at me using faction alts was insane. People on my own faction was telling me to stop pissing off the other side.
The current gamer is a bunch of carebears.
So what is the Emblem on your chest you Carebear!!!
this fkin chicken is the gm of genesis!?
Yolo 😯
cool
That Battlechicken suit is glorious
Really wanna get this game i know it is Alpha. Just the indepth slower pace seems much better. Little worried on weapons tho I need greataxes and halberd damn it lol
Regarding the hardcore leveling aspect I do have a couple of issues with it.
1. why does it need to take THAT long to get to 25?
2. will new players be left grinding irrelevant content for 200-500 hours before they can actually play with the established playerbase whenever the majority has moved on from low level content?
3. is the intent really to have level 10-25 8-16man raids that nobody will do after people are hitting endgame levels? seems odd to spend so many resources developing content that will effectively be dead and useless long term.
4. if the nodes actually end up leveling these grind zones up like they mentioned back in 2017 will that just mean new players will end up having nothing to do? for example will befallen forge go from lvl 25 to an actual lvl 50 raid? (makes sense to have raids and endgame considering you cant even get drops if you're 9 lvls above)
5. the alpha takes itself way too seriously and presents itself much more like a finished product than an actual testing environment.
Adding that questing will probably never be a big part of the game, developing quests for 18 zones that are supposed to scale with node levels to some extent just isnt feasible. I Don't mind though because I actually prefer grinding, the question is just how much you gotta grind.
Good video man, always look forward to hearing your thoughts
14:24
This is by far my biggest issue with the game, unless they've got insane amounts of content ready for all the other zones we're def 5 years or even more away from release.
Narc was right on some things, the desert is pretty much nothing and has no POI's whatsoever, they'd HAVE to have all the poi's for the tropics and desert ready but unimplemented for the game to release anywhere near the next 3 years. we're talking 18 zones and they ALL need as many POI's as the riverlands, thats 18 befallen forge equivalents, 18 actual world bosses and who knows how many oakenbane/highwaymen equivalents.
when I checked out the tropics and desert it really hit me how little the other zones must've been developed by now.
Wow, I can't remember the last time I actually agreed with 100% of what was said in an Ashes video lol. Well played Sir Chicken.
Is that cursor technically against tos? Lose track of that damn thing far too often
Caravan=PvP event… it doesn't matter your level… it doesn't matter if your doing it solo… it doesn't matter if you have never attacked another caravan. Don't make excuses. There are more money-making opportunities, albeit slower than caravans (market stall or chat)… Get into a guild level up a bit and then do caravans it isn't brain surgery LMFAO
I think mmorpg world pvp is a recipe for disaster. The sweats will run everything and casuals will just be overwhelmed. Not 100% sure how the PvP works, but your description scares me. I play wow and mostly only do PvE servers. Was interested in ashes but maybe it’s not for me
Loved UO, DAOC, SB, WoW but I’m past wanting to play a heavier PvP game. Over the years I’ve learned heavy PvP games bring a ton of drama and griefing. Agree with your point about it being niche right now, as a casual dad I’m keeping away from this one for now.
Nice video Ryve! I'm glad you are still so optimistic about Ashes because you're right, the core of the game is very good!