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The MMORPG genre often lacks difficulty and is more and more lowering difficulty to cater to the solo player experience. Do you feel open world questing and mmo combat has become less challenging? Can MMO Ashes Of Creation be the one to bring back that old school difficulty. In todays video we discuss mmo difficulty and compare it to the most popular difficult non-mmo game Elden Ring
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Didn’t watch yet but difficulty is a very hard thing to balance,most peoples go to is to increase health and defense plus dmg which is often just a battle of attrition. Even shooters take this route in their pve and enemies become what’s known as “bullet sponges” some people do it well like fromsoftware but it’s a very hard issue to combat without completely screwing over the player.
Yeeeeaaaaa boooooiiiii. Time to link up with the squad and strategically handle these 4 jellyfish before they call bigdaddy blowfish or a leviathan at sea
Thank you for reviewing the final version of a game that literally does not exist. You need to listen to Steven when he says "This game is NOT for Everyone".
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I couldn't agree more
Imo classic WOW got the open world difficulty perfect. If your careful you can solo most open world quests but grouping up speeds them up a lot since it's impossible to pull a single mob from most packs. In order to solo a quest you have to hunt for mobs far enough away from a pack in order to not pull the pack. Also almost every zone has multiple quest that do require a group depending on your level.
Players should have content they can do solo since we all have days we can only log on for an hour or so but grouping should be rewarded with faster progress and access to quests that provide better loot.
Many confuse Hard and Slow. To me, Hard implies difficulty that may require friends. Slow is just that. Leveling takes time (not difficulty). A game can be easy and slow to hard and fast.
Absolutely agree.
Leaving town, even leaving a main road should feel dangerous!
AoE pulls, Mass AoE farming, Speed/Undying Runs, and Quick Quest/Commission completion times should be goals of well stocked, well-equipped, coordinated players and should receive increased reward/exp for achieving this level of play!
There is definitely a fine line. I remember it taking six months to hit level 50 on my first toon in Dark Age of Camelot. At level 50, you can start your champion gear quests. It took another 6 months to get that because you can't do it alone. At the time, could barely do it unless you had a full group of 8. Getting a full group of 8 to commit to running a questline that does nothing for 7 of the 8 group members is tough.
Semper Fi