The Current State of Hybrid Combat In Alpha 2 // Ashes of Creation



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Intrepid has been talking about Ashes of Creation’s hybrid combat system for years and how they plan to bring it into the world of Verra one day. Now that we can finally play, does it live up to the hype?

00:00 Intro
02:39 Sponsor
04:15 Current State of Hybrid Combat In Game

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Ashes of Creation is a unique take on the MMORPG experience. Our world structure is dynamic, and built to react to your actions. Cities will rise and fall as you shape the world of Verra. Quests and secrets will unlock as populations gather and their needs grow. As the world’s NPC structure is established in real-time, you will have the ability to destroy what’s been created, paving the way for new developments, populations, and change. Political strife and intrigue will play a very real role in the structure of your experience. Gone are the days of static worlds; change is here to stay!
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21 thoughts on “The Current State of Hybrid Combat In Alpha 2 // Ashes of Creation”

  1. I don't think hybrid combat is ideal. We saw an attempt at hybrid combat with Throne and Liberty, and that game's combat is very clunky. I believe that trying to appeal to everyone by making a hybrid of the two could in theory work, but in practice would be very hard to pull off. I think Intrepid should just go all in on action combat with some tab targetting elements, similar to how guild wars 2 does it. Guild Wars 2 combat holds up after 12 years because it was designed with the intent for skill expression to be a cornerstone of the gameplay. Since this game is intended for a more hardcore audience, I think that would be a very ideal route for Intrepid to go as well. OG Tab targetting isn't without skill expression, but action combat simply has much more.

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  2. The current functionality of the action mode doesn't feel good. It feels like it is being held back by the tab targeting core design system. I wish the game was just one or the other. Seems like currently it is just a huge compromise. IMO Tab targeting in Archeage was actually really good and action combat in BDO is really good. But neither of these games are trying to do both. GW2 does a good job at a hybrid system but I don't think GW2 is a better than the former mentioned games are at their respective designs. It is going to be a challenge to achieve a hybrid system that is functional, rewarding and balanced in both modes.

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  3. Hmm I for one actually like the targeting system in ashes. It’s a lot more fluid than wow and it’s a lot less ummmm mashy I suppose than action combat. It makes you focus which I enjoy even though it makes watching anime difficult while playing 😂

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  4. I typically agree with you and prefer your channel most to other contributors, but this time I have to staunchly disagree with you. I do like the reticle so far and would hate for it to stop existing. I unironically really enjoy how it works, for both melee and ranged. It reminds me a whole lot of how it was handled in Hellgate London and feels like a good, fair middle-ground; I do hope we can avoid the skill equivalent of controller versus keyboard in terms of tab versus reticle, but people should still definitely be rewarded with fresh gameplay that aligns more with their comfort level. I'd hardly call that a waste of time. Ranged reticle combat can use a little bit of polish but I think it's going in a good direction. If we can adjust how "sticky" or wide the zone of aiming is per target, that'd be nice.

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  5. Yeah, the action combat right now is not action combat. It's all tab target. Action camera just tab targets what you look at, and even then , you still need tab to cycle between targets.

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  6. Playing as a Fighter in 'action' mode, it's very rare that the game doesn't react as I would expect.
    And I pivot my camera around a lot!

    On the other hand, when I bring out my ranged weapon, unexpected results happen more often.

    Final note: if they remove action mode, which I'm fairly happy with, then I'm history.

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  7. Tab targeting feels a bit clunky compared with hybrid combat for certain classes, especially fighter. I think what drives it apart the most is the camera movement, rebinding for easier readjustments mid fight & a more fluid combat experience. I don't mind the fact it's still got tab targeting aspects as that makes target management even in bigger mob groups still valid. Be interested to see the progress with it!

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