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A casual conversation about the old school dungeon systems in EQ and how the might apply to the upcoming MMORPG Ashes of Creation being developed by Intrepid studios
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Yes, what you said about Everquest does apply to Lineage 2 + the pvp.
Looking forward to that!
Super funny to watch the mobs keep aggroing and piling on. Pulling as a monk in Kunark is some serious nostalgia. Bristlebane server represent!
You literally look like that 'Southpark WoW guy' meme
This was my first MMO experience also, playing KalOnline. Around 2008 onwards MMOs became this railroaded / isolated / time-gated experience that encouraged people to pinch off into static groups playing with the same 4/5 dudes to efficiently complete all the content as soon as possible. Pugging just became progressively worse and worse.
I played games to escape that cliquey bullshit from highschool only to find myself again stuck at the bottom of the pile because I refused to play in a static and tanked my own progression as a result.
Rogue Warrior? What's that subpath do, hide, maiden, assail and crasher?
Ashes will bomb if dungeons are like what you described.
Roar content! Yes please…
👀