The Casuals Are Upset with these Ashes of Creation Changes



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The Reveal of the Freeholds this month really sparked a bunch of contraversy and discussion about the intent of the design.
Casual and Hardcore players alike were voicing their concerns for the changes this highly anticipated MMORPG have just done and today, we’re gonna discuss these concerns and give my take on these particular changes.

Yeah so, this video was supposed to come out much earlier but we had our own drama to deal with first (if you know, you know)
BUT FEAR NOT! As the timing is perfect really because the Freehold Manifesto just dropped with a bunch of juicy infomation which we will be going over tonight live on twitch at 9PM GMT: https://www.twitch.tv/Narciverse

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#AshesofCreation #MMORPG #copium

Ashes of Creation is an Immersive huge open world Sandpark MMORPG that is redefining the gaming landscape. Created for fans of PVP, PVE, and Roleplay, this ever-changing world promises the ultimate MMO experience. This game, which began development in 2016 and upgraded to Unreal Engine 5 in 2021, is now on the cusp of revolutionizing the MMORPG genre.
Intrepid Studios are working towards delivering these highly requested features to an old school playerbase waiting for that MMORPG to bring them back to the golden age of the early 2000s:
9 different playable races with both male and female options.
A massive 1200 square kilometer world size at launch with 85 Nodes.
A fully open world game with no loading screens, offering complete freedom to explore.
A rich array of features including Dungeons, Raids, World Bosses, Open World PVP, Caravan PVP, castle sieges, node sieges, arenas, duels, guild wars, and more.
A vibrant player-driven economy, crafting and artisan system, political system, citizenship, player run shops, taverns with parlor games, and a unique character customization system.
Ashes of Creation offers an experience like no other, combining the best elements of both sandbox and theme park MMOs. This is a game built by an MMO fan for MMO fans, fully funded and committed to a zero pay-to-win model.

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31 thoughts on “The Casuals Are Upset with these Ashes of Creation Changes”

  1. Yeah so, this video was supposed to come out much earlier but we had our own drama to deal with first (if you know, you know)
    BUT FEAR NOT! As the timing is perfect really because the Freehold Manifesto just dropped with a bunch of juicy infomation which we will be going over tonight live on twitch at 9PM GMT: https://www.twitch.tv/Narciverse

    Reply
  2. Wait people hate the new freehold change because of the housing aspect? I am angry because i cant do advance processing unless i am one of the 10% of people that owns a freehold. Literary if they would say you can do that crafting in a t6 node if you farm for 200h , I would literary not care about the freeholds. If i know that if I farm for a year and that gives me access to highest level of processing that is ok, but if I tied to bid system or based on how kindhearted some landlord will be because he was lucky to play 24/7 at the start of the game, then fuk that. It isnt about being handed the things it is about being blocked from that part of the gameplay for "exclusivity". But I will wait and see what happens after alpha 2, I still hope that this part is changed later, if not then I am not part of the intended playerbase and that is fine.

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  3. i do hope you can swap your artisan skills from time to time but keep the progress, lets say once a month you can change from gathering to crafting, and after a month back or to something else. or maybe even 2 or more months.

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  4. I've played FFXIV since it relaunched 10 years ago and I still play it to this day. It's a single player game with an automatic and manual group finder and that's not hyperbole. Anything that pulls the genre out of that stagnation should be supported. Let Entrepid try and fail than not try at all. Appeasing players who want the genre, server and game to revolve around their singular wants and needs is how the the "massively multiplayer" game became the "massively single-player" game full of inconsequence, checklists and players who could be NPCs and nothing would change.

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  5. he did say that the amount of available freeholds on a server will be in the low thousands. so lets say, 2000 freeholds, 7 ppl in one family so thats 14000 ppl having access to a freehold on a server. thats not that bad is it?

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  6. Assuming full servers, 50,000 accounts. Assuming "Low Thousands" means 3,000

    3000 FH owners
    47,000 non

    You aren't getting a FH… ever
    Try to get an Apartment. (There might only be a few thousand of these as well)

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  7. Wtf. Steven is creating his own game, with mostly his money (if I remember correctly). He's making it not for the masses. If he'd listen to every neckbeard and dad gamer Entrepid wouldn't have gone as far as it has. Chill, wait for the game, try it. If you enjoy it – great, keep playing, and if you don't – great, go look for another game. God damn these self centered, entitled snowflakes.

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  8. Narc, I think it's very disingenuous for you to handwave all of the people upset with this as "casuals." You mention the four housing types available to players, but then brush over the fact that the coveted endgame processing is ONLY available to Freeholds, and nothing else? What is a player with all of the money, time, and progression grinded in the world to do when there are no Freeholds to take due to lack of space – twiddle your thumbs until a local node falls and hope that you're first in line for the released Freeholds? Sounds just like FFXIV's atrocious bidding system to me.

    As someone that has the time to be in the top 10% of nolifers in FFXIV who owns MULTIPLE HOUSES, the system sucks, and I'm not keen on Freeholds, which are very reminiscent of them. I cannot imagine my crafter progression in FFXIV being locked behind housing. I'd be very interested in hearing in what way Freeholds are not like FFXIV housing, as between the bidding system and lack of instanced plots, it seems very similar.

    Again, this would not be an issue if the crafting progression was available in the other forms of housing, but it's NOT. If getting a Freehold was ONLY a mega-grind, and you were guaranteed to have a freehold after said grind, it would be FINE, but this is not the case – what's to stop the Freehold market being held by the balls, like it is in FFXIV?

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  9. I hope the people who play the game week 1 and progress to the end enjoy playing with each other for the month or so before they get bored and the game dies.

    Ashes of Creation clearly wants to be a game that rewards the players who have been there first and sets up the guilds and hold the power.

    But players who come later? Fuck your desires, fuck your dreams, hey join one of the big megaguilds as a craftslave or meatshield for the war effort!

    This isn't a casuals issue, Narc, this is a "functioning game" issue.

    Reply
  10. I completely agree it should be incredibly difficult to earn and give a sense of achievement. Im sincerely distrustful of how big guilds will manipulate the system so smaller groups won't have a chance even w same expended effort. I played archeage as I know Steven did and im extremely jaded. 🙁 it is amazing what people can figure out. Lol. I will still play and I hope it works out well. I have huge concerns. Im not a casual. 🙂

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  11. Bro they're literally asking for our feedback, how you could possibly make a video saying "we can't criticize their vision because we don't have the whole picture of the game" disagrees with what Intrepid has told us to do. Those people you're mocking on the forums have also scoured the wiki many times over, invested hundreds of dollars into the game. You're just simping instead of having valid feedback. I don't even disagree that the freehold change is good, but it is a change from what Steven said in the past, that there would be ample room for freeholds.

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  12. Love your videos but Steven has a history of skirting topics by giving incomplete statements like the one you cited from a year ago about freeholds. There's a huge difference between monumental achievement and that they are significantly limited in the total amount available on a server. The statements he made in that clip are intentionally misleading and are a great example of corporate speak. And to say otherwise is just silly. Monumental Achievement doesn't have the same meaning as limited availability.

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  13. All these "changes" sound great to me, as someone who wants an MMO. Maybe these people don't like MMOs and should go play something else.

    EVERY other game (and MMO) already caters to these casuals. Can't they let us have ONE. SINGLE. GAME. that isn't ruined by their crying?

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  14. Narc: I have read the wiki.
    Steven: The game design will change and has changed.
    Just saying 😁
    Also 'anyone who wants to achieve a freehold can achieve a freehold' (6:12) is not the same as saying 'freeholds are gated behind competitors and/or at another players behest'.

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  15. the fact that Steven is getting all the casual karens riled up means that he's actually commited to his vision. By the time AoC releases even I might be a father of 10, but I'll play it regardless of not being able to obtain a freehold. Casuals forget that people played WoW vanila despite NEVER participating in raids. they STILL DO.

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  16. We've slowly seen the devaluation of player time = achievements within the gaming industry (and I don't mean a nice little achievement box). I personally love that Ashes has stuck with this goal and am curious to see how well it holds up in 2074 when it releases! This game won't be for everyone, but it will have aspects that many different types of players will enjoy. A2 can't come soon enough.

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  17. I think what's also cool about the freeholds, if I understand correctly, is that you're gonna have to make some descisions as to what processing and crafting stations or farms or whatever you gonna put down on your land. So you can't have a maximum efficiency freehold that does it all. I imagine it could be rather cool to ask and "borrow" crafting stations from other players' freeholds (maybe for a fee).
    Maybe you are journeying looking for a freehold that offers highest tier alchemy table, maybe the people will invite you into their clan because of your high alchemy skill. Either way I think this system can give a lot of personality to everyone's progression. People have completely forgotten that the personal attachment to a multiplayer game is being actually dependent on other players and being part of an ecosystem – versus living in your own little bubble and playing an online solo game.

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  18. I think the basis of what's going on here is what Narc has already stated: AoC isn't a game for everyone and they're not pretending to be a game for everyone. That being said I think people will either love or hate this game when it actually launches.

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  19. What would be great would be being able to have a freehold. What would be even better would be having the time to actually micromanage a freehold. God knows I won't have that kind of time, so I'm fine with not having the ability to own a freehold as long as I am able to utilize the services of a freehold.

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  20. When you see someone farming west in there freehold you should look in wonder at the fact that someday you could own that piece of land. And then destroy the node of that man, steal his spot and name one of your cows after him.

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  21. When you actually elaborate about why people's concerns on a singular system in a rough draft of a game is wrong, it's actually a great response.
    Deflecting any concern or feedback about the game which is in open development by saying "the game doesn't exist" is just a trash response.

    Reply

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