The BIGGEST THREATS to Ashes of Creation's SUCCESS!



Read more about Ashes of Creation āžœ https://ashesofcreation.mgn.tv

I am a big fan of Ashes of Creation, obviously. But that does not mean I canā€™t see potential issues that COULD arise to derail the project. I was able to come up with 14 reasons Ashes could end up failing. Thanks for watching!

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20 thoughts on “The BIGGEST THREATS to Ashes of Creation's SUCCESS!”

  1. Didn't he already talk about how server merges were going to work?

    Thatā€™s me!! Although Iā€™m a bit sweaty I do still consider myself ā€œaverageā€.

    Iā€™m disappointed that you only focused on those horns..

    Reply
  2. I have come to the conclusion that, for me at least, the entertainment value of AoC is not in the prospect of the eventual (allegedly) finished game, but rather in the journey itself. Watching AoC grow is a long term pastime that has lasted longer than my interest in ANY MMORPG that I have played in the last 25 years. I enjoy the development process and watching the Steven Sharif Show every month is something I look forward to and that always generates a visceral reaction, positive, negative, or somewhere in between. When AoC launches that pastime comes to an end and with that end comes the death of all anticipation, speculation, and imaginings.

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  3. I think the Corruption System is fine just as it is. Every player has complete control over weather they want to be corrupt or not. The penalty for becoming corrupt will not be fun. Steven has said: : PK'ers and Griefers will NOT ruin this game that I am creating. People will be watching and sliders (corruption penalty) will be adjusted". Players will find loop-holes and cheats, that is what the Alpha-2 test is for, so the loop-holes and cheats can be discovered and corrected.

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  4. I've been working on a similar video, and I actually have several things on my list, that aren't on yours. The list of things that could derail this game is pretty long.

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  5. The best thing about "Loop Holes" in AoC is active GMs. The "Intent" of the game is key, if players are finding ways to "Work Around" the game (and Steven's) Intent, you can expect penalties. Do not underestimate how many things an Active GM will be able to deal with. The system flagging players (even if it's just from other player reports) for observation and players who continue to "work around" game systems are going to be in for a big surprise. I hope like South Korea, Intrepid Studios requires significant identification to be linked to your account details. Banning someone should have serious effects, not just make another email account and you're back. The low barrier to entry could become a problem for cheaters and bots, but linking real world id to an account fixes it.

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  6. At this point I say forget the feedback and make the game you want to make. Need to give some creators some space to achieve their vision. Sure, I would be happy to recommend stuff way later but the developers have to be able to create their own game first or it won't be any good IMO.

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  7. I think that you've missed one of the greatest reasons of failure of mmos like archeage, which is just insane company greed, bringing insane P2W into the game.

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