The BIG Issues of Ashes of Creation Phase 2



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Ashes of Creations Phase 2 has been going on for 2 weeks now, and it has been a rough time for Intrepid Studio over the holidays

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Ashes of Creation is a unique take on the MMORPG experience. Our world structure is dynamic, and built to react to your actions. Cities will rise and fall as you shape the world of Verra. Quests and secrets will unlock as populations gather and their needs grow. As the world’s NPC structure is established in real-time, you will have the ability to destroy what’s been created, paving the way for new developments, populations, and change. Political strife and intrigue will play a very real role in the structure of your experience. Gone are the days of static worlds; change is here to stay!
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13 thoughts on “The BIG Issues of Ashes of Creation Phase 2”

  1. Phase 2 is: Node Advancement, Economy Testing, and Vassaling.
    Also, everyone is out of the office for the Holidays.
    Intrepid is on a 6 week cadence so don't expect a whole lot more until ~Jan 31st.

    Reply
  2. As a tester/backer of Alpha 1 who also played a lot in pre-alpha 2, I have to say I would do the same afk (event) xp farming at this point.
    The game has no real (and new) content at the moment and everything else has been tested in the last 5-6 months over and over again since the launch of pre-alpha 2.
    If they want to test specific systems, they should just test the specific content instead of expecting us to grind from 1-25 over and over again to test end-game content and wipe the servers over and over again. I tested A2 and uninstalled the game after 2 hours again. Mobs not respawning at the starter area, crashes, no xp until relogged multiple times and more that we had 5-6 months ago. My friends who supported the game have moved away, and I'm also burnt out, which I rarely have with games.
    I still get AoC videos recommended, so I watch them here and there, but there's no reason to log into this mess atm.

    Reply
  3. People exploiting things is actually a valuable part of alpha testing that needs to happen now and get exposed and corrected long before full launch. Really dont know why everyone is losing their mind over this. Did we expect there to be no exploits to be discovered and corrected? Thats like literally half of what alpha testing is.

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  4. What is the fuss about having exploits on an ALPHA PHASE? Do you guys have the awareness that ALPHA IS A TESTING PHASE where PLAYERS/TESTERS are SUPPOSED TO FIND EXPLOITS?

    The only issue is that those players do not report the exploits to Intrepid. Intrepid can still make use of those players for finding exploits and monitor them closely to fix the exploits.
    Banning them now will just reduce the workforce and does nothing to help the testing phase.

    Alpha/Beta characters are wiped on full game release anyways, so exploitation during the two phases won't matter much.

    Just put those accounts on a blacklist/watchlist and if they continue to use exploits after full game release, then ban them. That would have actual consequences for those exploiters.

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  5. The December date may have been chosen because they know people have more time to play over the holidays. That might not align well with the rest of their choices, but it would make some sort of sense.

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  6. Nobody cares about this game anymore that is why they are exploiting which is why content creators are openly quitting, the fact that they only have 2 servers for the U.S. shows that they can no longer afford server upkeep without money coming in. My guess is they will shut the servers down in less than 6 months as it is obvious that they have no content to add after spending 90 million on development and backers were expecting a lot more after years of Unreal 5 assets being shown off as their own work.

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