Read more about Ashes of Creation ➜ https://ashesofcreation.mgn.tv
Ashes of Creation has lifted to the NDA on verbal communication of alpha testing. We finally get to talk about our testing experiences while theorycrafting! So we go over the May 14th through 16th testing experiences.
Join us every Sunday for live shows at 9PM Eastern / 6PM Pacific on Twitch!
Referral Link: https://ashesofcreation.com/r/3EF4J8NQKF8HU8RL
Twitch: https://www.twitch.tv/theoryforge
Discord: https://discord.gg/57hek6r
Twitter: https://twitter.com/TheoryForge
#AshesOfCreation
#Theoryforge
#mmorpg
source
How much stress on the networking side would it cause if every tree and rock in the game would be harvestable in some way along with potential destruction of that tree or rock. Maybe limiting the areas in some way might be less stressing for the servers especially if the game intends to have massive wars between different nodes. Also did they actually say that Ashes of Creation will be mainly a party based mmo? Different people want different gameplay and trying to force all people into party based gameplay from the start seems bit too restrictive to me personally. I would rather give players the choiche to level to max on their own and then party up for dungeons, raids and node based wars among other things.