The Ashen Forge: Episode 100 – Hello Steven Sharif



Read more about Ashes of Creation ➜ https://ashesofcreation.mgn.tv

For our 100th show we are joined by Steven Sharif, the creative director for Ashes of Creation.

Join us every Sunday for live shows at 9PM Eastern / 6PM Pacific on Twitch!
Twitch: https://www.twitch.tv/theoryforge

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Shorts: https://youtube.com/playlist?list=PL7YNO-R3yactAPrtoHD5ejl_mxyd7q4qj

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00:00 – Intro
02:51- When is nodes 3?
06:27 – Publishing new articles
08:00 – Bill Trost influencing decisions?
13:20 – Ashes moving the genre forward
18:30 – What resources are use to bid on a freehold?
20:58 – Religious nodes and favor
22:36 – How is bidding done? When? Frequency?
23:30 – Always subject to change
24:55 – Ashes before 2030
26:30 – We will not know when NDA spot testing occurs
29:52 – Parcels and plots
31:18 – No skin restrictions in parcels
33:06 – No neighborhood benefits
33:57 – Min Maxing tech trees for freeholds
35:58 – Making crafters important
37:00 – Players remain corrupt in open seas and penalties remain the same
37:30 – Non-corrupt players get a debuff and gear decay upon death in open seas
38:14 – Owning housing does not make you a citizen
40:08 – There is a soft cap on the number of citizens per node
41:25 – Instanced apartments allow for crafting/processing
42:15 – Can own freehold and apartments at same time
42:50 – Level 50 maxed out artisan tree daily activities
47:00 – The spreading of corruption
49:50 – Corruption is not on freeholds
51:40 – Animal husbandry and farming public plots
53:10 – Giving family permission to get to grandmaster
54:28 – No blocking people from your tavern
54:45 – Crafting station degradation
55:55 – Diminishing returns in farming/animal husbandry
56:39 – Mounts do not degrade or die
59:34 – World persistence
01:02:25 – Creating narrative that might not be seen
01:04:50 – Different servers, same expansions
01:06:55 – Summoners, bards and Tulnar
01:10:45 – Summoner creature types
01:11:54 – What systems are still need for alpha 2 to start
01:14:04 – Class synergies
01:17:48 – Working on naval combat?
01:18:45 – Naval assaults on coastal nodes?
01:20:34 – Ship building
01:21:35 – Full list of services from freeholds
01:22:43 – Brothels
01:23:54 – What core measures looking for in A2 as indicator for success
01:28:32 – Naval gameplay will be in alpha 2 but not at start
01:30:10 – Moving content to later parts of A2
01:32:47 – You came your naval ship
01:33:47 – Can players kill non-combat NPCs
01:35:32 – NPCs returning after node destruction and cultural dependence
01:37:30 – Player created NPCs
01:38:23 – Gear versatility
01:41:10 – Encounter challenge ratings
01:43:40 – Micro and macro metas
01:45:29 – Paizo Pathfinder
01:47:00 – Anticheat mechanisms
01:49:20 – Augment system update not known when
01:49:39 – Character creator is still set for prior to A2
01:50:06 – Gear breaks if over-enchanting
01:50:54 – How many apartments per metropolis?
01:52:20 – Guild management systems will be in A2
01:52:43 – What would Steven like to tell the community?

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17 thoughts on “The Ashen Forge: Episode 100 – Hello Steven Sharif”

  1. Are you going to have Druid? and if a druid transforms into an animal are we going to see the name above that animal telling everyone hey this is actually a druid, and not an NPC animal …because that kind of is blowing the whole idea of transformation and its disguise… I hated that in Everquest 2 that transformation into another animal did not hide your actual identity …

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  2. Steven needs to take part in more AMA's like this. Not only was this more informational than their showcase streams, but Steven got to be a lot more personable, enthusiastic, and unrestricted than he normally gets to be. It was awesome for him to let loose and show the true gamer side of his life. The questions were great as they really hit some direct points as well as some points that I haven't heard Steven answer before. Amazing video!

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  3. If a node is destroyed, do we lose our freehold? More importantly, do you lose the ownership of that parcel/county this meaning even if the node gets recreated, you have to reinvest all the resources to buy and create that node?

    Would that mean in theory, a player could spend months farming materials and gold to buy a freehold, create it, then lose it the next day/week if the node is sieges and destroyed?

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  4. IMO there will be branching options which if most servers take those paths that will be the choice that becomes persistent across all servers. There's no way they will be able to create so many assets to make every server have 100% unique stories, characters etc without the game becoming 100000000000gb in size in 5 years.

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