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Ashes of Creation Alpha 2’s PvP is pure mayhem! Wars erupt constantly, grudges run deep, and revenge is a dish best served with a side of fiery destruction. But amidst the chaos, there are definitely some kinks that need ironing out. Let’s dive in and discuss!
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From ashes to empires. Your journey will shape the face of Verra.
Experience an MMORPG where everything is permanently impacted by your actions – explore, trade, build, and let the world take form. From your imagination through your will and into everyone’s reality, what you create will be the cornerstone of the next explorer’s ambition.
Risk Vs Reward
All across Verra, you have the opportunity to experience massive warfare, participate in epic trade caravans, and gather valuable components to craft exquisite items. Not only will your fellow players be your adversaries; the creatures of the land and the very environment itself will pose a constant and fresh challenge. Will you siege castles to become royalty, defeat other guilds to showcase your prowess, shape the marketplace by being a successful trader, or earn renown by developing your artisan crafting skills? This is your story, you tell us!
An Open World
Ashes of Creation is a unique take on the MMORPG experience. Our world structure is dynamic, and built to react to your actions. Cities will rise and fall as you shape the world of Verra. Quests and secrets will unlock as populations gather and their needs grow. As the world’s NPC structure is established in real-time, you will have the ability to destroy what’s been created, paving the way for new developments, populations, and change. Political strife and intrigue will play a very real role in the structure of your experience. Gone are the days of static worlds; change is here to stay!
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Kinda wish if the leader flags for pvp everyone in the party does 😛 so u dont have the weird situation of cleric not hitting the button and isnt healng and all that.
But definetly need an option to be abl tro auto flag when u try hitting a purple aka fight back.
Attacking a red as a greed should make u purple too tbh since u are basicly opting into pvp when u intiiate an attack
The voices in that clip 😂 So good.
Good video roar you made a lot of good points hopefully we get some answers in the next live stream.
In its current iteration, i just go to a different game to PvP. I dont want to spend 6 hours grinding off xp debt because I decided to defend a caravan, or because I lost a 1v2.
With these kinds of systems, you have to play the tape through. This will just make every engagement "uneven". Players will min/max the fun out of anything difficult in favor of not suffering penalties. It rewards the rich while punishing the poor. These kinds of systems kills games like these because they fall into a vicious feedback cycle (lemons problem).
"I don't deserve you" Bro you're putting on the effort, I'm following you because you've done enough to merit it ! accept it, we'll watch your content now because it is good and well thought !
Generally I agree, but I would keep the penalty for killing more than idk 4 level lower player.
Hype will be all the way to 2035y when game lunch…till that time, make some children