Streamers & Mega Guilds: Will They Rule Verra in Ashes of Creation



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Greetings, citizens, Mega guilds are everywhere in Ashes of Creation’s Alpha! From organized pirate crews to streamer-led armies, we break down how these guilds impact the game – and why it might be very different by launch.

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33 thoughts on “Streamers & Mega Guilds: Will They Rule Verra in Ashes of Creation”

  1. I’m ngl it seems like the mega guilds could ruin the experience. Steven mentioned there being systems that would incentivize them to cannibalize themselves and start civil wars so hopefully that works. Don’t want the guild to be run by 1 person or 1 community

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  2. Steven: if you try to grief somebody off the game you will be banned immediately.

    Thor (piratesoftware): hey guys we are going to grief this guild with 1000 players until they quit the game.

    Steven: very cool! i won't do anything!

    Steven: hey look some random solo player attacked a streamer, INSTANT permban!

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  3. It's almost certain that the diplomacy nodes are going to be ruled by streamers and big guilds. It just makes the most sense as they can mobilize the votes needed to own them.
    Just as likely to control the divine and mercantile nodes, again because of numbers.
    Interestingly enough the combat nodes with arena combat are likely to be the ones more fairly distributed.

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  4. Steven has said: AoC has been designed from day one for large guilds. When the game goes live, on all servers, eventually the Metropolis's will all be controlled by large guilds who will have their satellite guilds controlling all the zone of influence nodes (level 3 and higher) around their Metropolis. If the Metropolis large guild does not control all of it's zone of influence nodes (level 3 and higher) , then these uncontrolled nodes will belong to their enemy guilds. Great fun, eh?

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  5. I think with how heavy the sandbox side of the game will be, mega guilds will "dominate" or have dominion over certain locations, or activities possibly. It will be on the devs to provide content and other elements to players that are just looking for their own "money's-worth-experience" that may not involve becoming apart of some behemoth guild.
    Ashes is already on this path of having the unfairness of real life that comes with everyone finding their own place and participating in their own way( whatever ways intrepid makes available to them)
    In some way this could potentially be a good thing from the perspective of – How many other games are like this?
    If Ashes becomes a niche game because of this massive amount of player choice and consequences, then so be it. As long as intrepid can pay the bills, keep servers filled, and develop avenues to have fun for the various paths players decide to take.

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  6. I joined a pretty massive guild when new world dropped, for the first month it was great, there was competition, we were fighting other guilds in pvp and all, and then there was a massive drop off. The issue with streamer guilds is the majority of players arent there for the game but for the person, and those streamers never stick around. That said, Thor from PIrate software seems like he'll stick around, so I'd likely avoid his server, but yeah, the biggest guilds are the hardest to run and always implode shortly after

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  7. It's just gonna come down to what server your on. I wonder what Steven is going to charge to change servers, if that's a thing here. 🙄 But ya, a big guild always camping boss spawns is a pain outside of that guild or two, regular players Will Rarely get a gear drop and get the goods.

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  8. One of the biggest problems with MMOs has been forced party gameplay with no counter option for lone player or small group advantage. I would honestly prefer seeing both types of gameplay being rewarded than heavily rewarding group play only. That would truly be something new and remove a big negative to MMOs as traditionally implemented.

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  9. ulikely, mega guilds tend to not stay together for too long, unless the game is made for it, like eve. One mega guild/alliance rises, and another will too to contest them. theyll fight, one loses and will eventually break appart, leaving only one behind thats weakend and burnned out, that one will also eventually crumble. Ive seen it all in albion online. Mega alliances like [Sloth] [ARCH] [PoE] all broke appart or got smaller and smaller as the years go by, and it probably didnt help that they were all filled with SHIT players. [Sloth] Was some splinter group of [ARCH] that once tried to invade our territories while we were fighting proxy wars for others. while they outnumberd us 3 to 1, it didnt matter. they were broken in a day and exterminated, we took there land and that was it.

    [ARCH] Once controlled 1/5 of the map, between Martlock portal and Bridgewatch portal. But due to infighting they lost more and more people, and the once they lost where the competent ones, ending up in a war that they couldnt fight. Now they have maybe a hand full of zones if any. [PoE] Was the most competent out of them all, but thats not saying much. Essentially it was 1-2 Strong guilds with "good" players, that were capturing zones and renting them out to others, other smaller guilds who also could mass some ppl for defense or offensive if needed. It was a massive bussines and there guild leader basically financed his life with it. Eventually a guild Called Elevate, decided that theyll end them and so they did. One guild, filled with the games best players, fought Massively outnumberd and destroyed them where ever they met. While they couldnt disband the leading guild "crimson imperium reborn" they were able to leave a massive dent in there reputation and ability to protect there renters. After all while they where out fighting the big fights, the wolves where able to sneak in and torment there renters.

    Eventually they disbanded and there history, i dont know what there up to if there still around, there not on the EU server atleast.

    Mega guilds and alliances are doomed to fail because leadership has one hard set goal and there will be player groups in the guild /ally that wants to do/focus on other things more and then sparks will fly.

    BUT, BIIIIIIIIG BUT! these mega Alliances where VERY important for albion, alliances like [ARCH] were basically a bunch of starter guilds for people who wanted free and safe acces to Black zone content (full loot pvp zones)

    [PoE] Was something for more experienced smaller guilds to be able to actually get there hands on a Hideout and or Territory, cause both of these need you to be able to mass a sizable squad of players (60minimum if your guild is decent) around the UTC times of 18:00 / 19:00 etc or earlier

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  10. No, an organized group of 20 players can cause chaos on a server. I was one of 15-20 players on Olo server in Archage that for 3 months stopped all guild progression from killing all world bosses. 5 accounts set up stealthed and hidden with a 24/hour stream on hitbox we all monitored. strategically placed houses we all had teleports to. Pirate Island, the center island, 2 on the eastern continent, 1 on western continent along the shore at important trade pack routes. I blocked a very important low level trade route out to pvp zones with 2 carts 24/7 with 2 other accounts. Often stealing the cart and destroying it. If they paid me 50 gold they got to pass. Within 5 or 10 minutes 5 to 10 of us would arrive and gank the tanks every pull. We destroyed thousands of boats, stole thousands of trade packs. Not a single boss was killed for 3 months. The only progression on the server was crafted gear. 😂

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  11. For those of us oldies we remember shadowbane. One mega guild will almost always rule the server. There will be other guilds for sure on the outskirts and alliances and etc but there is no getting over power in numbers. The biggest guild will own the most important nodes.

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