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Footage of the second full #AshesofCreation Siege Test not under NDA. Don’t normally want to upload such long unedited clips but had requests for this from those that couldn’t watch live. Hope you all enjoy! Towards the end of the test Steven decided to have some fun and try to crash the server. He summoned 1000s of bears and turned the entire server to forced PvP! The servers held up!! Hope you all enjoy!
#Intrepid has said that #Alpha is when the community can have the most influence on the game through feedback so let me know what you think in the comments below!
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⭐ https://linktr.ee/bardtic
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If you would like to check out our Ashes of Creation show called Two Guys and a Bard hosted every Wednesday on twitch at 6 PM PST:
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⭐ https://www.youtube.com/channel/UC1H4…
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Open Worlds needs more Mobs Camps like in WoW classic they got Camps with a lot of Mobs. or CAVES.
The defense was awesome. Both guilds actually did a good job focusing objectives to keep attackers on their toes, and it paid off with a victory despite being outmanned!
Fun watching it again! Great stuff!
algorithm appeasing comment
interesting gameplay.. combat reminds me of runescape…
Think my problem with sieges is that it all boils down to gate bashing in the end. GW2s world pvp is very gate heavy and the same occurs also for example in black desert online. I do understand that the point of castles is to form relatively few points through which attackers can attack but the emphasis on gates might make the sieges a bit too predictable.