TBF to CIG, when they started no other games company had publicly announced they were trying to do this tech, nobody knew Intrepid were doing it until recently. They have similar architect and ideas, but both companies games are in different engines, so that will be a factor. It can only benefit the rest of the gaming industry if both perfect what they doing, though CIG did tell AGS to fuck off when they wanted to buy their engine to replace lumberyard (that engine is why CIG made their own)
And again missing the point! Dud just do research on what the developers are talking about before exposing ur self that u have no understanding of what the technical differences are.
I would delete this if I were you, take it from someone who is a backer of Ashes of Creation and Star Citizen and also likes watching your videos. The video Star Citizen posted about Server Meshing was not related to Ashes of Creation in any way outside of the title ''Server Meshing''. Star Citizen is a different game with different needs, same being for AoC. And neither of these 2 games have provided a fully functional server meshed environment with no bugs or crashes. If you take a shot at SC just makes you a hypocrite. Both SC and AoC are in a similar situation, both trying to achieve great achievements with support from ''backers''. If you tried being funny with this video you failed really bad. And as a side note to your description with ''"BuT iTs nOt tHe SaMe As StaR CiTiZen's SerVeR MeShInG!!1"No, you're right. It's better.'' , Star Citizen is a much more complex game in terms of mechanics and system than AoC is trying to be. You are comparing apples to eggs. And how can you judge that it's better when you kept saying that you had no technical knowledge of the server meshing technology. As other comments point out Asmongold comments, ''I'll believe it when I see it''.
Ashes of Creation will be dead after 2 weeks. Its a soulless shop, not an MMORPG. Everything theyve shown looks absolutely awful. People are just on extreme copium because they NEED the next game to be good in order to stay sane in this world.
I mean both can be true, Ashes has meshing, many games have meshing. Mesh that doesn't split a 2d tile but is on a 3d object that moves trough space and you can leave physical items on ground that stay we won't see any time soon from any other game so it's not a lie
Why being so afraid of SC ? its 2 different games, nothing really comparable. Yes SC, will revolution the industry of video games by what they are accomplishing. AoC will still probably be a great mmo and its a good thing if they can use some benefits of SC titanesque work. I don't get why you guys are carrying so much hate (aka fear) about Star Citizen.
Actually, SC "felt the need" to post "Server Meshing" the day after IS posted theirs. Felt like a "oh noes Mr. Bill" moment to me. Also, if you listen to it, at 2 minutes 33 seconds, they talk about the duty cycle of the Transactions being Validated between BOTH the Clients and the Server…. that may work, it'd definitely help with speed and syncronization, but without Full server-side Validation, DLL injection will always be a viable cheat function on the client side. DOH
This system will either be the highlight or downfall of Ashes. Sever systems like these are a nightmare to build all your systems around if you have to consider people get constantly moved between servers. Maybe with the right data structure it's easier but I wouldn't want to be the gameplay devs … LUL
"BuT iTs nOt tHe SaMe As StaR CiTiZen's SerVeR MeShInG!!1"
No, you're right. It's better.
TBF to CIG, when they started no other games company had publicly announced they were trying to do this tech, nobody knew Intrepid were doing it until recently. They have similar architect and ideas, but both companies games are in different engines, so that will be a factor. It can only benefit the rest of the gaming industry if both perfect what they doing, though CIG did tell AGS to fuck off when they wanted to buy their engine to replace lumberyard (that engine is why CIG made their own)
Shouldn't it bed, AoC just dunked on SC?
AoC is known to take any time they want to complete something yet they say this technology is about ready to be shown. They seem confident.
Yeah but they don’t have it ready yet.
Dont you mean "Ashes of Creation Just Dunked on Star Citizen"?
And again missing the point!
Dud just do research on what the developers are talking about before exposing ur self that u have no understanding of what the technical differences are.
Title is off 😛
Both games are scam mmos until the tech is proven on release.
This isn't even the first time this has been accomplished. PlanetSide 2 had this capability when it released in the early 2000s.
I'm a star citizen player, And I'm happy now Interpid can show it how it's done. CIG does indeed need to pick up their pace
I would delete this if I were you, take it from someone who is a backer of Ashes of Creation and Star Citizen and also likes watching your videos. The video Star Citizen posted about Server Meshing was not related to Ashes of Creation in any way outside of the title ''Server Meshing''. Star Citizen is a different game with different needs, same being for AoC. And neither of these 2 games have provided a fully functional server meshed environment with no bugs or crashes. If you take a shot at SC just makes you a hypocrite. Both SC and AoC are in a similar situation, both trying to achieve great achievements with support from ''backers''. If you tried being funny with this video you failed really bad. And as a side note to your description with ''"BuT iTs nOt tHe SaMe As StaR CiTiZen's SerVeR MeShInG!!1"No, you're right. It's better.'' , Star Citizen is a much more complex game in terms of mechanics and system than AoC is trying to be. You are comparing apples to eggs. And how can you judge that it's better when you kept saying that you had no technical knowledge of the server meshing technology. As other comments point out Asmongold comments, ''I'll believe it when I see it''.
That's how we know that Narc is our Cope Lord and not the Tech Lord ahahah
Lmao so good
I hope AoC and intrepid have a back up plan in place, in case this tech simply doesn’t cut it.
Ok
Ashes of Creation will be dead after 2 weeks. Its a soulless shop, not an MMORPG. Everything theyve shown looks absolutely awful. People are just on extreme copium because they NEED the next game to be good in order to stay sane in this world.
I mean both can be true, Ashes has meshing, many games have meshing. Mesh that doesn't split a 2d tile but is on a 3d object that moves trough space and you can leave physical items on ground that stay we won't see any time soon from any other game so it's not a lie
Ashes achieved perfect server meshing in a few months, something Star Citizen couldn't do in 10 years. How embarrassing is that?
Why being so afraid of SC ? its 2 different games, nothing really comparable. Yes SC, will revolution the industry of video games by what they are accomplishing. AoC will still probably be a great mmo and its a good thing if they can use some benefits of SC titanesque work. I don't get why you guys are carrying so much hate (aka fear) about Star Citizen.
I like how nobody understands the sarcasm of the video title.
Actually, SC "felt the need" to post "Server Meshing" the day after IS posted theirs. Felt like a "oh noes Mr. Bill" moment to me.
Also, if you listen to it, at 2 minutes 33 seconds, they talk about the duty cycle of the Transactions being Validated between BOTH the Clients and the Server…. that may work, it'd definitely help with speed and syncronization, but without Full server-side Validation, DLL injection will always be a viable cheat function on the client side. DOH
This system will either be the highlight or downfall of Ashes. Sever systems like these are a nightmare to build all your systems around if you have to consider people get constantly moved between servers. Maybe with the right data structure it's easier but I wouldn't want to be the gameplay devs … LUL