Rewards, Zergs, and Dungeon Size in Ashes | Podcast Segment



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In this Ashes of Creation Podcast episode, we chat with Ryve about the Ashes of Creation reward system, zergining, and how large dungeons will be.

Watch the full podcast here: https://youtu.be/8-1S5g1IMmE&list=PL_HIJJTkY0sqIDQwrYLjHRF0KgJkD1eBt

Check out our guest here:
Twitter: https://twitter.com/RyveGenesis
Twitch: https://www.twitch.tv/ryvegenesis
Youtube: https://www.youtube.com/c/RyveGenesis
Discord: https://discord.gg/genesisguild

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Links to topics discussed today:
https://www.youtube.com/watch?v=vygDXte1AX8

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Topic Timeline:
00:00:00 – A finite reward system
00:00:53 – Ryve’ thoughts
00:01:54 – Virtek’s thoughts
00:02:52 – Will there be mechanisms in boss fights to protect from pvp, such as lockouts?
00:03:59 – Virtek’s thoughts
00:06:03 – How large intricate can we expect dungeons to be in order to accommodate many groups?
00:07:45 – Ryve’s thoughts
00:08:37 – Discussion on Carphin and dungeon size

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2 thoughts on “Rewards, Zergs, and Dungeon Size in Ashes | Podcast Segment”

  1. I would love to see smaller Dives open and close at random times to promote exploration. I invision the location of ALL the dungeons will be known in the first six months. It would be nice to keep exploration fresh even if it is on a smaller scale.

    Reply
  2. Narc, did a vid a while ago about this. Where he quoted Steven saying that there will be enough to do that is game specific pvp that going around just being asshats will be rare. "IF" they still do this, they will make a very bad name for themselves, plus i can name 3 guild off the top of my head that will be bounty hunter guilds only. We just have to fine tune thr corruption system during Alpha2 to make sure its a heavy enough penalty to discourage such asshattery. (Another thing WOW blessed us with.)

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