PVP MMO's "ALWAYS FAIL" why ASHES COULD be DIFFERENT!



Read more about Ashes of Creation ➜ https://ashesofcreation.mgn.tv

Ashes of Creation is a PVX MMO that does have a lot of PVP Elements. Many have said all PVP MMOs fail, which is not completely true but it is true that PVE MMOs have done better overall. Why is that? Is Ashes doing enough things differently? Further, will PVE fans enjoy Ashes?

❗LINKS IN THE VIDEO❗
https://youtu.be/zL89LNLo7gU
https://youtu.be/aTezOm_uaDM
https://youtu.be/smDcW3jJADc

🔍ASHES REFERRAL CODE🔍
ashesofcreation.com/r/6PEZE3JRACCN1H1I

⚔️GENESIS GUILD⚔️
https://discord.gg/tbSpTBeBZQ

❗Ashes of Creation Everything Known❗
https://youtu.be/aTezOm_uaDM
https://ryvegenesis.com/ashes-of-creation-everything-known/

🎵MUSIC USED🎵
https://www.youtube.com/watch?v=0cVB7GT3RWw

✅WEBSITE✅
https://ryvegenesis.com

🍵Patreon, Twitch, and YT Membership🍵
Patreon: https://patreon.com/RyveGenesis
YT Membership: https://www.youtube.com/c/ryvegenesis/join
Twitch Sub: https://www.twitch.tv/subs/ryvegenesis

🖐DISCORD🖐
Discord: https://discord.gg/8TzW5ag7uN

🌟SOCIALS🌟
Twitter: https://twitter.com/RyveGenesis
Twitch: https://www.twitch.tv/ryvegenesis

#ashesofcreation #mmorpg #intrepidstudios

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13 thoughts on “PVP MMO's "ALWAYS FAIL" why ASHES COULD be DIFFERENT!”

  1. The, frankly unbelievable, scope of the Ashes design has always given me pause. The Wiki reads like a wish list, more than not. Either the game will stay in development long past its expiration date, or many announced features and game mechanics will be relegated to some future expansion. I'll be happy to be proven wrong, but my gut tells me that what we see is what we will get. As far as the "success" of the game, I think it behooves us all to define that in a manner that specifically excludes the financial component. The game cannot lose money in development, because revenues from cosmetic/pack sales (discounting SS's theoretical but unproven and unspecified investment beyond expected startup costs) easily exceed $50 million. Only in the long term after launch — if that indeed comes to pass — will it be possible to judge whether the game is a success in terms of populated, viable servers.

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  2. Your intro was a little off lol. Tbf pvpers say carebears and crybabies and pvers say pvp shouldn't exist delete it all and all pvpers are psychopaths. Thats two real takes all over forums and reddits lol. The issue here is that this isn't a safe place mmo, its meant for everyone to participate in pvp. Steven has said multiple times its a pvx mmo, not a farming rp game. No offense it thats anyone's thing, but this isn't it. I play both pve and pvp, but I understand going into ashes that its built different and that's gonna make some angry who want another cookie cutter mmo.

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  3. I don't believe there should be a penalty for caravan attackers.
    In order for the attackers to truly capitalize on their new loot, they must become the new defender and the original caravan owners will have a chance to rally with more players

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  4. PvEers should enjoy Ashes, just not all of them. A chunk like to raid and this is not a raid MMO, for instance. But many PvEers like to craft and solo, so as long as they aren't being ganked constantly (plus some like PvP, just not 24/7), they will enjoy Ashes. As for 'a success', your points are spot on as well as how many PvP MMOs had small budgets. IMO, if Ashes has 50-80k in the US playing for years and around the same in EU, that is a big success. At launch so many will try it, that is just how it is nowadays and so many will complain, again as it is these days. The devs seem to understand this and so I think they will just keep working on what they have been describing and implementing, and so as pop falls and the 'game is dead' cries go on and on for a few months, tyhey will ignore and we should have a fun MMO to play for years at IMO around 40k-60k NA and same EU, maybe even more in the EU, they have more 'old school toughness' to them. Them some in SK and China if they launch servers there, etc.. I've also said it before, a big key is whether the combat feels good to many players as well as do the mechanics 'make sense', as in few frustrating game mechanics. This could be a game for the more thoughtful MMO players and they number far more than the 'twitch' MMO players ('twitch' as in action combat, which works but never really quite… heh).

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