Pirate Software Ashes of Creation Situation



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Pirate Software is a content creator and developer who has shown a lot of support and interest in upcoming MMO Ashes of Creation which is still in a work in progress early alpha phase. I had the opportunity to talk with him recently about large zerg guilds and during this alpha, I’ve had the chance to see and combat his guild ‘Actual Pirates’ who are the largest guild by far. Will huge guilds like this dominate servers?
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22 thoughts on “Pirate Software Ashes of Creation Situation”

  1. Hey Nyce, thanks for the video and the interesting topic. I'm not sure if someone has mentioned it already, but the zerg issue has been mostly solved already by Albion Online. There is a "disarray" mechanic, where all groups participating in a fight will receive a debuff. The more people you have, the more stacks you have. If your group has higher stacks than the other group, your entire group will deal less damage to them as well as reduced CC durations. It's not perfect and there really isn't a perfect solution, but it works quite well. There are also "bomber" groups, who flank zergs and delete entire back lines through syngerizing abilities together. This mechanic has essentially incentivized big guilds to run smaller groups for ZvZ (zerg vs zerg) fights. Heck, even before the mechanic was implemented, one way we annoyed the crap out of zerg guilds was to camp the roads leading to the zone their fight was in and picking the stragglers off one by one. I think Intrepid could grab a lot of inspiration from Albion regarding this issue and it could save them from having to reinvent the wheel.

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  2. its a good video, thank god Mr. clickbait is gone and real people are putting out real content. However, i have to disagree with you. I was on that server last phase as well and yes it was ok but Pirates was the problem we all loved to hate. its worse this phase. They take up 2/3 of the server and have the numbers to camp everything. want a T3 mount? too bad pirates has them all camped. go pvp and kill a couple that are camping doesnt matter there are 4 more there you didnt see just .25 clicks away at another spawn. The guild is literally like cancer and steven seems to tout them and reward them with special events. I would roll on any other server but the one pirates is on. for the phase of the game and the map size they are too big. and im sorry but sniping a few caravans in no way means anyone can compete with them. Fed kind of tried, and they are a large guild. didn't seem to make any difference.

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  3. War declaration seems to be in a very scuffed state at the moment. There should be at least a small amount of time between war deck and actual war start, otherwise it's just a gankfest in town/lowbies to score easy points without any counterplay. Tbh, node town centers should be PVP-immune zones to prevent griefing anyway.

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  4. I am totally against guilds as big as the "Actual Pirates". Zergs are a big problem and kill servers. Alot of the time you will have a big zerg expand until no one can compete with them and then the rest of the server will stop engaging in PvP content. Then you have guilds ducking and transferring servers.

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  5. I'm playing on the Vyra server in Genesis and we have encountered the Guild War problem. Guilds like Barcode and Polar were waging wars on small guilds and crafting guilds (like my own) and there wasn't anything the main Genesis Guild could do about it. We've had to rely on other means to protect our crafters such as leaving Alt characters in the Guild and our mains Guildless to complete our crafting wants. I would think that an Alliance system would be put into place so that if a Guild does declare war on a smaller guild of a bigger guild that all Guilds within that alliance would also go to war. Or at the very least, declaring war on a small guild should render PvP combat outside of the town, this would prevent a lot of new players to a guild from getting killed as a result.

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  6. im so done with pirate software. dude is toxic AF and so is his community. im constantly harrassed by them. even had to make a alternate account so his followers don't mob me when I post a comment on him thats not, me aboslutly glazing him.

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  7. i personally think zerg guilds will be the death of this game and there should be a rule against it. make an alliance system that you have to send tributes back and forth to maintain an alliance or something.

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  8. I don't care. I've played a billion and 1 full loot pvp games unless it's old as shit. massive zergs are just apart of it and they are hard af to organize. there are weak links stragglers. they split for objectives. Like he said small elite teams and you pick at them. You play for speed and insta clap and you can take minor victories over and over.

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  9. eve online always had a gigantic zerg alliance, directed by a dictator, who dominated half of the systems. it was great for the game! they were the enemy of everyone else, the oppressors, the hoard of nazis. the narrative was always fun, fighting against the odds, few skilled players vs an immensity of noobs. the weak point of a zerg guild is how easy it is to infiltrate inside, be able to spy movements and assets and manipulate.

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