MASSIVE Ashes of Creation Patch Update! NEW Features, Fixes & More!



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Step into a game that revolutionizes the MMO genre, merging the legacy of titans like World of Warcraft, Diablo, ArcheAge, and the excitement surrounding the Riot MMO. Experience a dynamic world where cities rise and fall based on player actions, offering unparalleled sandbox freedom and a player-driven economy. Engage in epic raids & dungeons, master crafting & gathering, and partake in monumental guild wars. With extensive character customization, next-gen graphics, and open-world exploration, every corner of this universe promises a new adventure. Designed with cross-play, e-sports readiness, seasonal events, voice chat integration, and streaming-friendly features, Ashes of Creation isn’t just an MMO- it’s a groundbreaking experience where your decisions shape the world. Discover a living, breathing MMO where every action writes history.

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29 thoughts on “MASSIVE Ashes of Creation Patch Update! NEW Features, Fixes & More!”

  1. I'm definitely most excited about NPC behaviour. To me, that is by far the most important piece of feedback I could give Intrepid (even though I'm pretty sure they're aware of it). The NPC's should live in an environment that makes sense given what they are. Now it feels like some mobs are just plopped around on the map without much thought. It would be cool if there were little caves underground or in rockformations where the goblins and grems would live. They're just randomly scattered around fields now, doing nothing, really. I'd love to see more realistic idle behaviours.

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  2. The problem I've had while playing is the hp/mana regeneration doesn't work. So I have to eat like 3 rations every time I kill a mob. Otherwise It takes like 6 minutes to regen to full HP between a mob kill. I also have a problem with finding packs of mobs that aren't being farmed by large groups. And because there's always somebody higher lvl than me in the area, most people don't invite me to their farming group. Groups are always full. Another problem I have is XP debt. It takes like 6 elite mob kills to recover from 1 death. So it takes a long ass time to rebuild your xp bar from a wipe. By the time you die 3 times it takes like 30 minutes of farming without dying to recover. It wouldn't be a problem if I could kill mobs solo. But when I try to find solo mobs I ride across the map for an hour and only find a couple of random mobs my level. And I usually die to a very high lvl random mob. Just need to be able to regen my HP without spending all my money and time going to get rations.

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  3. I'm looking forward to professions changes, for two reasons:
    1. I think they are are very much needed.
    2. It will signal that the whole combat/performance/mobs/environment pass is complete.

    And I have to concede that we aren't there yet.

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  4. Any other boomer gamers that don't use action mode annoyed by auto attack turning off when you use skills? I was hoping that would be in the patch notes, but I feel like action mode is the majority of players.

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  5. This video feels like a wall of verbal txt as you list off changes to spells to which i have no idea what they do, therefore it's really hard to know if they are good or not. But i presume any changes are for a reason and are good.

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