Major PTR Overhaul! Game-Changing Fixes in Ashes of Creation!



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🔥 Kult of Kaos, ready for the latest updates on the Ashes of Creation PTR? Today, I’m diving into the newest fixes and features that are shaking up gameplay. Get the inside scoop on everything from major bug fixes to fresh features like commodity vendors, character message limits, and revamped death locations.

⚔️ PTR Update Breakdown: I’ll be covering all the latest updates, including critical server worker tests, bug fixes, and gameplay improvements. Expect a walkthrough on how these changes affect our guild’s plans, from map zoom levels to improved corruption mechanics.

🛠️ New Features & Key Fixes: We’re getting into the details—new vendors, refined map options, spawn point tweaks, and those game-changing death location upgrades. Plus, I’ll share how these fixes shape the next phase of testing and prepare us for what’s on the horizon.

💬 Kult of Kaos Questions? Drop them in the chat! Let’s dig into how these changes impact gameplay, and I want to hear what you’re most looking forward to as we push forward together.

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Step into a game that revolutionizes the MMO genre, merging the legacy of titans like World of Warcraft, Diablo, ArcheAge, and the excitement surrounding the Riot MMO. Experience a dynamic world where cities rise and fall based on player actions, offering unparalleled sandbox freedom and a player-driven economy. Engage in epic raids & dungeons, master crafting & gathering, and partake in monumental guild wars. With extensive character customization, next-gen graphics, and open-world exploration, every corner of this universe promises a new adventure. Designed with cross-play, e-sports readiness, seasonal events, voice chat integration, and streaming-friendly features, Ashes of Creation isn’t just an MMO- it’s a groundbreaking experience where your decisions shape the world. Discover a living, breathing MMO where every action writes history.

00:00 Introduction and PTR Update Overview
00:10 Server Worker Testing and Bug Reporting
00:35 Commodity Vendors and Message Limits
00:59 Corruption and Spawn Issues
01:38 Death Locations and Map Improvements
02:48 Inverted Mouse Controls and Performance Enhancements
03:32 Additional NPCs and Mount Improvements
04:01 Final Thoughts and Community Engagement

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31 thoughts on “Major PTR Overhaul! Game-Changing Fixes in Ashes of Creation!”

  1. Jamie, thanks for keeping up on all the content changes and game fixes Intrepid is providing us. I know doing this content can be taxing while trying to enjoy Alpha 2 as well. I just want to say thanks to you, Anie, and the other KLC officers and members trying to set us up for success. HAMMER DOWN!

    Reply
  2. for the question at the end of the video; I would say biggest issue i ran into was how does the novice/journeyman/etc progression work and how to advance it is not clear (heck i still dont know how you would advance a gathering profession since the npc's only had processing+crafting) because the UI doesnt really tell you anything about them + lack of specific novice resources so i didnt think copper existed for like 10hrs of gameplay lol

    also the UI doesnt mention the fact that long term you cant level everything on one character but i know about that at least p:

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  3. I hate the fact they completely scratched UI from alpha 1 which was absolutely amazing, now everything looks like a placeholder.
    Also the NPCs are randomly generated, they can have pink or blue hair which, not only it looks horrible, but doesn't fit in a game like ashes. Even the main quest npc givers are AI generated, compared to A1 which I believe had some unique looking NPCs
    They could have at least gave us a somewhat playable starter zone and some kind of introduction to the game
    Most of all I hate the forced TAA graphic settings which makes everything look blurry, but its a core engine feature so I dont have a clue how or if they are gonna adress that
    I do enjoy the combat though, but that's pretty much it considering it's only the 1st phase of A2
    I would say A1 was more enjoyable to play and A2 in some ways feels like a downgrade, but I guess we have to wait until phase 2 or 3 to see a game in a more playable state

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  4. Yeah me… that's me… thank god for mouse axis flip. Should make things for me so much better. I felt like I couldn't truly get into playing. I did adjust slightly over the weekend, but it was like walking around with 2 left shoes on.

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  5. I heard that the gear enhancement system is similar to Lineage 2 where your gear can break. This should be completely removed we are not playing a P2W Korean game. Make it super hard and long to upgrade, but remove the RNG and the possibility of breaking and losing that item.

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