3 thoughts on “Let's Talk Copper and Zinc – Ashes of Creation Alpha 2 Discussion”
Forgot Granite along with those other Tier 1 Resources One thing no note is they are cramming a huge amount of players into this one region (Riverlands) So this problem is only an Alpha problem, and will get better when the playable area expands into more regions. Right now its 3,000 Concurrent Players for 1 Biome, and on release it will be 10,000 Concurrent players for 18 Biomes, or average 555 Players per Biome compared to 3,000. Yes, they need to fix it for us to test the systems properly during Alpha, so increasing spawn rates, etc. But they will go back to what it is now come release I'm sure because we will literally have 1/6th of the amount of players roaming the Riverlands as we have now.
I agree that crafting tiers need to reflect the area tier. Lower tiers need to be more plentiful and higher tiers need to be a little more rare. I am hoping the there will be more available after the Dec update, when the nodes and map enlarge.
I don't think this will be that big of a problem once we get economy feature up, player shops, auction houses, where we can buy those materials. Currently, it's hard to find them because the demand is high for them and everyone is mining them. I have mined over 100 copper so far and have at least 60 in my inventory that I don't need and would sell if we had such features. There are probably more like me and when it all adds up, the problem would be solved with player interaction
Forgot Granite along with those other Tier 1 Resources
One thing no note is they are cramming a huge amount of players into this one region (Riverlands) So this problem is only an Alpha problem, and will get better when the playable area expands into more regions. Right now its 3,000 Concurrent Players for 1 Biome, and on release it will be 10,000 Concurrent players for 18 Biomes, or average 555 Players per Biome compared to 3,000.
Yes, they need to fix it for us to test the systems properly during Alpha, so increasing spawn rates, etc. But they will go back to what it is now come release I'm sure because we will literally have 1/6th of the amount of players roaming the Riverlands as we have now.
I agree that crafting tiers need to reflect the area tier. Lower tiers need to be more plentiful and higher tiers need to be a little more rare. I am hoping the there will be more available after the Dec update, when the nodes and map enlarge.
I don't think this will be that big of a problem once we get economy feature up, player shops, auction houses, where we can buy those materials. Currently, it's hard to find them because the demand is high for them and everyone is mining them. I have mined over 100 copper so far and have at least 60 in my inventory that I don't need and would sell if we had such features. There are probably more like me and when it all adds up, the problem would be solved with player interaction