Is Open World Raiding A Mistake? | Ashes of Creation



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Since the dawn of the MMORPG, players have been teaming up to take on large bosses in massive raids to earn the best possible gear to continue to progress further on your adventure. Ashes of Creation is changing it up a bit with making the raids open world. But is this a bad idea?

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17 thoughts on “Is Open World Raiding A Mistake? | Ashes of Creation”

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  2. Definitely not a mistake! It builds drama! Between guilds and even nodes with ashes.
    I doubt the spawn timer will be like clock work. And these raids may only happen when global events happen.

    Good thing Steven has stated NUMEROUS times. This game isn't for everyone! Keep instances out!

    Reply
  3. problem is AoC dont have system like BDO i mean more channels more spawn raid bosses,i mean if they all be on same channel thats be a crazy fight vs boss and pvp 😀

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  4. You are missing an integral part of Ashes raiding. Most of the dropped items will be crafting materials. Crafting materials will be dropped on death. Succesfully killing and getting the loot doesn't mean you will KEEP the loot. Killing the player(s) that carry the loot will be easier then killing the boss.

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  5. I think people are drastically overestimating the amount of open world PVP that will take place in Ashes. I've played numerous open world pvp games before and 90% of players avoid random PVP as much as possible.

    I'm sure there will be a few alpha guilds looking to flex but they'll be rare. If you're not a fan of PVP just avoid making your home base a node with such a guild and you'll probably go weeks between fights. Most guilds will just pick path B if path A is already taken.

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  6. sounds dumb..they need a safe area instead of getting ganked by massive guilds.. like the guild im in with 4500+ members, we would just steam roll through the smaller ones and it'll get boring quick. it just favors the larger groups

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  7. This is a Mortal Online 2 player's wet dream, Going from full hardcore to semi hardcore, with a population large enough to make the game feel alive. The MO2 community is flawed to it's core sadly. There's some gems in there, but sadly too many old mentalities there to show dominance and dominance only. AoC will succeed where MO2 keeps on failing.

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