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Alpha 2 is in full swing. It’s been fun, but it hasn’t been perfect. Here are 4 things Intrepid Studios should take a long hard look at fixing.
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Have you found anything in Ashes that feels like actual bad game design to you?
Not yet in the A2 , But for ore bieng rare , isn't the share number of players seeking them that made them look rare ? Plus , don't know if yet implemented , but resources are suppose to not have static respawn location.?
The numbers of player mining VS numbers of resource nodes being disbalance would be a issue, but I don't think we have this kind of data .
For visibility in fight, I kind of remember him saying " they will work on it later once classes are work out" but was a bad response in it's self, even if it's easy to fix later on…
I know metal is a problem but if they intentionally decreased copper spawns because it isn’t supposed to be in this region but will be plenty in the dessert i am really ok with it i guess we will know more in 2 weeks.
I’m not sure how accurate this is, but I was under the impression that the reason copper / metal ores are so rare is because that’s simply the case in the Riverlands biome.
I thought that other biomes will likely have more metal but fewer trees.. maybe the desert for example?
On another note, one system that I really currently do not like is this whole caravan event pop up. I hate this attack / defend pop up. It gets really convoluted and doesn’t work great when there’s multiple caravans. I feel like there should be a better way..
I think the pvp targeting system is broken. First you cant select a player target from action cam after flagging for pvp. You have to switch to tab target to target them. And even if you strictly use tab you still have to flag up and select target even if theyve already attacked you. You need to be able to immediately respond to an attacker. Not just wait to see if he kills you and goes corrupt.
Is your ragebaiting working? Genuine question. I know 100% it'll seem im being insincere since this question itself inspires the idea that I am trying to mock you but I promise I am not, In good faith I truly want to know if making "game is dying" or "bad game grrr" is actually getting you better viewership or not.
again I am being completely serious and im not trying to mock or "gotcha" at all, I actually really want to know.
A fake shill for other games.
Great catch with the tools in endgame. I wish there would be a tool market later on too.
Agree with everything except for the last point. There isn't a lack of copper.
"Copper nodes" have a chance to spawn copper OR iron. When you see copper you mine it and the node respawns either copper or iron. If you see iron you can't mine it without 20+ mining and a journeyman pickaxe (requires journeyman workbench on the server to craft it). Eventually most the "copper nodes" will spawn iron which you can't mine yet, so you leave it there and essentially block copper from spawning.
This is resolved when more people can actually mine iron. I don't see it as bad game design, servers just haven't progressed that far yet
well, it is ofc still an alpha, but
If they dont fix any of that at all at any point, specially the combat effects and the metal shortage, i'm out lol.
not gonna stress myself out over a game that sofar offers nothing that i can not find in other games as well.
at the moment the mining is only good between 2 and 7 am and i have no intention of playing mostly at night.
it's fine to have a grindy game, it's an other to have a game that you need to quit your job for to get anything done.
A video about bad design with gameplay footage in an area that's inaccessible except through an exploit. Funny 🙂
The stamina skill tree I feel is too generic. Also the bows being magic or physical, either I don't fully understand it or it seems out of place for convenience in a game design that isn't supposed to be convenient.
technically there is middle ground gear, for example brass (lvl 10-14 presumably) and bronze lvl 15-19, but they all have lvl 10 requirement for some reason. same at lvl 20 with iron/steel
I'm not gonna act like I know what the other servers are like but at shol we have at least 2 people with apprentice armorsmithing and metalworking and one weaponsmith in a guild with a 100 people and we are not by any means a hardcore guild. A few people have funneled mats to them but I can't imagine our effort has been unprecedented. I myself have done a lot of gathering and mined around 600 copper pieces so far. Again might be a server issue but it's definitely not a game design issue.
Bruh — I know others said this.
Copper / Zinc is about scarcity. Also, just like Hunting you have to kill the mob for it to respawn so it can be a tameable later, the same with ROCKS. You harvest basalt, and it can respawn as COPPER / ZINC.
I understand some things will (presumably) be scaled accordingly , adjustments made , polish and refinements but a couple of these seem absolutely critical. It’s wild that there’s these glaring issues when the gamers themselves have so much input. Hamstringing profession progression due to lack of materials is bad juju for sure.
As a melee player the spell FX spam is insane. Obviously it’s terrible because you can’t see mob spell FX or animations…but beyond that it’s EXHAUSTING. Having a constant light show in your face is just not pleasant.
I agree on most of this, but the copper resource issue is silly to get so worked up about during stress testing… well, maybe that is why they did it: to stress test you 😉
Have you ever thought hey if I mine the basalt/granite more copper may spawn. I travel the map an hour I have 4 stacks
As a call back to some old-school MMOs (mainly thinking ultima online), I'd really like to see mining areas. Areas rich with ore but also enemies and PVP contesting. Would be a fun dynamic. You need people to help your miners mine and keep them safe. Miners who have combat proficiency are also rewarded. I think the new dungeon in P2 is a great opportunity for something like this.
That said. I'm not reading too much into the current gathering dynamics. I don't think we are looking at their final vision.
l2 gear design, i love it, give it a few tweaks sure, but keep as is
The metal issue.
1 – A lot of the spawns have respawned into stuff that the server just can't mine yet. Like Sapphires or something. So nodes that existed before as Copper or Tin or whatever are now locked into being a Journeyman level spawn until a Node is able to afford upgrading their Stonemasonry.
2 – Probably an easy fix and one that they have talked about before, are basic rock nodes having a chance to give you a little bit of a metal. Mine a small basalt and get your x2 basalt and sometimes get x1 copper on top. That will cause people to actually keep mining the rocks, just for the off chance of getting some metal and opening up the spawn and it has a chance to come back as a metal.
i think the biggest problem with metal is there is chance the spot can be t1 t1 or t3 and no on can mine t3 spots and the spots are getting stuck in t3 spots , beacuse i see Iron every where. once we cna mine iron those spots could come back as copper. but until we get to journeyman skill we are stuck
Tanning is a brutal processing skill. I would rate it worse than Armoring. I have been waiting for a LONG time for a tanner to get worked up enough for Otter Hides. That was pre-A2 and A2. Also, COPPER…is used for everything! So it's hard on weaponsmiths, jewelers, all gathers (for tools), etc. Nodes requiring a lot of Copper and Zinc soak it all up too.
Tools on the artisan tab have durability. They want you to have to repair and your tools come from your certification. They don't want you to spend 3 hours lumberjacking. You were also just unlucky in your loot drop. I bought a 110 tin bow at level 10 and then got a 220 bow at level 12. No one is going to spend 300 hours to power level artisan. They said you will be able to turn down visuals or off visuals. This is an alpha.
You cant use a grandmaster tool if your novice.
Is it lack of.metal? or is it the fact that so many things require metal? On top of people hoarding it? Your not auppose to get copper whenever you want to get copper that makes it easy and not meaningful. This isnt bad game design its alpha2 phase one the whole game design isnt in motion. I hate how all the mayors work together… it isnt bad game design its lack of other systems
You are not meant to kill things by yourself.
That is the point.