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Anie made some awesome observations after the August Dev Stream and we have a feeling that Ashes of Creation may be much further along than we had previously thought!
Want to catch the episode live? Head over to https://www.twitch.tv/jamie_chaos at 1:30pm est. every Saturday.
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Importing 3d assets from program to program is extremely easy, especially from UE4 to UE5, the coding is the hard part that takes super long to do.
the ""magic"" of UE5 is coming 🦾
I don't think that anyone who paid a minimum of $250 to play alpha2 cares about wow dragon flight. That really shouldn't be any factor for Intrepid to delay testing!
Personally, I think you're overly optimistic about how much of the world they've completed. Steven said that the riverlands and desert would be the key biomes in alpha 2, and then he threw in "some badlands" and forest as an afterthought. This suggests that they're still working on completing the forest and badlands for alpha 2, and that the degree of their completion by alpha 2 is uncertain to him at this time. Also, since the tropics aren't being included (and they were in alpha 1), there's an implication that they haven't and won't have time to migrate the tropics assets into the new world map geography by alpha 2. So I suspect they have something like ~25% of the land area completed, taking into account the riverlands and desert, and all of the assets they've completed in the past but have yet to migrate into the world.
I do think some of your optimism is justified though because they should be gaining in efficiency and pace of development due to their combined focus on developing tools (and other organizational systems to help streamline things that we don't know about), and their growing number of developers.
But the big question mark hanging over this project is how far along they are with the development of the game systems, which is something they've shared very little about.