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Greetings, citizens, and welcome back to the Hidden Dagger Inn! My name is Peon, and today we’re diving into a hot topic: Is Ashes of Creation too PvP-centric for PvE players? Join me as we explore the balance between PvP and PvE in this highly anticipated MMORPG. Can both playstyles coexist harmoniously, or is one side destined to feel left out? Share your thoughts in the comments below!
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Lots of people say they are pvpers and this game is the one for them. The alpha will weed em out 🤣🤣
I think it should all be about guild/node wars. Corruption is there to keep the PKing at a minimum, while proper wars have all the pvp in the game. Those wars just gotta be balanced well enough to keep the people fighting, even if they don't win all that much.
It will come down to the penalty. I feel there should be different penalties for different locations. Story Arc quests need a higher penalty than a general delve or small dungeon. Open World should be balanced, and finally, light if any penalty in open waters.
I would like to see a node as a safe zone. I invision rogues, killing every crafter once the process starts and taking the result. This would be a horrible mechanic.
Great Video! You sound like a PVE player 🙂
The problem with every “pvp” game ever is PvP does not have to mean combat instantly. Surprise me outnumbered, let’s make a deal, don’t waste the players time by just killing on site when dialog could work out just fine. But then again. Far too many so called PvP players just want to watch the world burn.
I think we will see PvE centric loops when the game content starts rolling in. Sandbox systems are traditionally perpetuated by pvp centric loops. Themepark writing is generally substantiated by PvE centric loops.
I think the perception that ashes is skewed pvp is because they are keeping a lot of the PvE writing under wraps. Steven wants "the element of discovery"
I'm also worried we are going to lose some of our PvE enjoyers, I really hope the content and events and the "park" part of sandpark will shine after 1.0.