I Played Ashes Of Creation | Should You Buy?



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I tested MMO Ashes of Creation as we get closer to the official Alpha 2 launch. Here are my thoughts and a summary of first impressions of the ongoing spot tests. Since the NDA drop recently, I have been asked by a lot of community members on whether or not they should purchase an alpha 2 key.

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0:00 Ashes of Creation NDA LIFT
1:09 Phase 1 Goal and Features
2:19 Character Creator
3:27 Networking and Performance
4:53 Combat and Tank Archetype
7:09 Difficulty and Solo Play
8:56 Questing and Leveling
10:12 Bugs and Criticism
11:19 Gank Box and Corruption
13:12 Should You Buy

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33 thoughts on “I Played Ashes Of Creation | Should You Buy?”

  1. Well i think Weapon drops should not happen at 1st lvl of corruption. And have strong guards at town entrance and in it is a good idea. They should also make the price of things costlier for corrupted ones, not much with lvl1 but it rises significantly with each lvl. Also at, lets say, corruption lvl 3, the npc wont even sell to them and they have to buy their stuff from black market with high prices

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  2. I’m pretty sure 50% of the commenters on AoC I’ve seen this past week have a double digit IQ. It’s an alpha, if you don’t want to help test, then wait for the release and keep playing New World. Hahahaha

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  3. Definitely decent compared to the beginning of testing, that being said it still needs A LOT of time in the oven. I look forward to phase 3 of Alpha2 seems like from what they've said that's when the game will be somewhat stable and feature complete.

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  4. I hate to say it, but I'll be very surprised if this makes it to beta without some concessions made to people who like to play solo. The MMORPG is the red-headed stepchild of gaming for a reason – people want an a la carte experience, and having dependencies that made sense in 2006 may not seem playable to someone who was born in 2006. I hope that they do stick with it though. I remember playing anything other than bard when DAoC came out, and there was a lot of down time between pulls if you wanted to do it solo. But grouping up was something that everyone did back then so it felt totally natural. People ain't used to that in 2024. Including me, I have to admit lol.

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  5. I saw you start playing my clip and was like "oh my god why he doing me like this" AND THEN YOU PUT THE TEXT BOX UP?!?!?!

    more like "Savage Gaming" amirite? Thanks for the video and analysis! <3

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  6. There should have been a mention that roughly 40% of the 1 zone isn't even finished. What you can atm in the Alpha at least as a solo player is rather limited. There isn't a lot of content.
    People may be disappointed not by the fact that the game is buggy but there is not even one finished zone in the game atm.

    Atm the bad solo experience doesn't really stem from the fact that game is to hard i. e. I can't do these quests solo but the fact that you are only grinding mobs. Which is more in fun in a group because usually any gaming activities are more fun in a group.

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  7. Questing shouldn't be the primary way to gain experience. Fighting and killing should fill that role. I think it would be better if quests offered unique items, money/glint, etc instead of providing enough experience where you can just level based off of questing. "Grinding" gets you out in the world, going to the PoIs with your group/guild, and builds the social experience. Having solo quests that just give you tons of experience, and allowing you to go from solo quest to solo quests puts you on rails much like a Themepark. AoC is going in the right direction with this, but they should think about adding more items to quest rewards instead of having them give a ton of experience.

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  8. You're pointlessly digging into the minutia of the classes instead of the actual mechanics and experiences. All of this will change by release if that happens. It's just a waste of time.

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  9. Love that its hard solo so you have to group up with randoms. Like that you are forced to rest aswell, it slows the pace and you have time to chat with the group. Remember back in SWG after a big pull when the scout pulled out a large camp and everyone was chillin around the campfire 😂

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  10. This is a major concern for me. The fact the emphasis on questing is so diminished compared to mob grinding is a big issue for me, even if it's an Alpha. I would hope the starting quest experience would at least be in a much more workable state, but most quests just seem to be bugged at about 80% of the way to finishing and some quest chains just break mid way, which just makes your time questing feel like a waste of time, when you could've just been grinding mobs.

    I understand this is an Alpha, but I do hope this is worked on more sooner than later. Reporting bugs related to quests also feels like a waste of time b/c after several patch cycles the exact same bug is there still.

    Commissions give almost no xp compared to mob grinding, which was another problem for crafters. If you are someone who is interested in crafting, you would think commissions would be the way to go to level up your character and your crafting professions at the same time, but just be aware you will be leveling at a significant slower pace than someone else who just grinds mobs all day.

    This all being said, I still enjoyed what little time I had to play. I mostly played Mage and while soloing is difficult I got to lvl 15 with very minimal play recently due to hurricane down here in Florida. The mage feels amazing even as a melee based mage which is what I played. The synergy with the elemental empowerment proccing on weapon finishers and the quick casted spells allowed for melee to be viable and the fact each element played off each other to maximize damage, dots and cc was also amazing.

    At about level 10 you start to really get a feel for the mage's entire kit (I assume the same for the other archetypes) and makes the experience even more fun. The mage bubble also made fighting harder mobs less of a problem. I was able to kill level 5 elites at lvl 5, greatswords and longswords have spellsword variants that boost magical damage and cast speed, which again funnels into that battlemage/spellsword gameplay.

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