HUGE Alpha 2 News – MMORPG Interview with Steven Sharif on Ashes of Creation's Future



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Link Directly to the Article AND Youtube Video:
https://www.mmorpg.com/videos/ashes-of-creation-interview-with-steven-sharif-this-will-be-one-of-the-largest-and-most-successful-mmos-2000124090

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31 thoughts on “HUGE Alpha 2 News – MMORPG Interview with Steven Sharif on Ashes of Creation's Future”

  1. Question: With such a large map and so many nodes, how does a player decide what nodes to “support” as their primary home nodes or the ones they plan to work towards growing and eventually selecting to place their player housing at?

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  2. I feel like the main reason a server would try to take down a metropolis in a siege is to make a nearby node that they support into a metropolis.

    I guess that’s kinda obvious, but it’ll be interesting to see how it plays out, and if it even happens. Guilds growing a lot in a certain city may want to make it be able to become a metropolis, and thus would already have the support to at least start the siege, if not win it. A big thing I don’t know is what happens to a metropolis after it loses a siege. Does it turn into a stage four node or lower? I think I’d prefer it if that node was prevented from gaining XP for a little while so that even if it has more people grinding XP to level it back up to a metropolis, the people supporting a new metropolis would have time to build it up into one without having to grind their life away to beat a potentially bigger group of people doing the same.

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  3. Can't disagree more about the sub prices for the MMO Genre. People have enough monthly payments to make every month with all the different service platforms, bills, and insurance. People have been complaining about WoW's sub model for almost a decade.

    The last thing MMO players want is to pay another monthly bill. There is a reason why so many people play ESO, or why so many people return to SWTOR with each expansion. You buy it once, and play forever. You can do it too, Steven. Subscriptions are greedy, and a financial model of the past and that financial model is already being left behind by the greater gaming industry. I don't know why you're fixated on using an outdated financial model while bragging that your game is modern. We all know you don't need it. We don't need it either.

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