How often should Ashes of Creation upgrade it's Unreal version?



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We discuss upgrading Unreal in Ashes of Creation and upcoming development stream questions.

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The Ashen Forge: Episode 93 – No Elephants Here

00:00 – Intro
03:05 – Upgrading Unreal
23:10 – Neverwinter Online
30:15 – Lore dev discussion
47:00 – Freehold proximity
54:37 – Server size
56:10 – Boss scaling
01:00:58 – Server competition

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2 thoughts on “How often should Ashes of Creation upgrade it's Unreal version?”

  1. Good show guys,
    My opinion on boss scaling is that, as the the node levels up so does the the dungeon. Instead of the cyclops leveling up, it opens up a new area and you have to get past the same cyclops in order to face the new raid boss.

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  2. I just a second thought on this. If the people on the server get tired of killing the cyclops and whatever boss is after that, the only way to de-level the dungeon and open a new one will be to de-level the node. If that node is a metropolis, (which it should be, in order to face the final boss) the players living there are not giving it up easily. This will be a great catalyst for change.

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