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We discuss upgrading Unreal in Ashes of Creation and upcoming development stream questions.
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The Ashen Forge: Episode 93 – No Elephants Here
00:00 – Intro
03:05 – Upgrading Unreal
23:10 – Neverwinter Online
30:15 – Lore dev discussion
47:00 – Freehold proximity
54:37 – Server size
56:10 – Boss scaling
01:00:58 – Server competition
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Good show guys,
My opinion on boss scaling is that, as the the node levels up so does the the dungeon. Instead of the cyclops leveling up, it opens up a new area and you have to get past the same cyclops in order to face the new raid boss.
I just a second thought on this. If the people on the server get tired of killing the cyclops and whatever boss is after that, the only way to de-level the dungeon and open a new one will be to de-level the node. If that node is a metropolis, (which it should be, in order to face the final boss) the players living there are not giving it up easily. This will be a great catalyst for change.