How Intrepid Should Handle Spies in Ashes of Creation!



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My opinion of course. But this is how Intrepid should allow for spies. It’s simple. Do nothing to either help or hinder. Nice and easy.
Not my finest work. Not my worst.

Topic:
https://forums.ashesofcreation.com/discussion/51555/guild-gathering-11-spies-and-intrigue/p1

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1 thought on “How Intrepid Should Handle Spies in Ashes of Creation!”

  1. I feel like being a Spy in an MMO you could only really do once. Perhaps they may stay loyal to their core guild, but the moment the truth comes out, yes the damage may have been done but hopefully word will spread across the Server about this person's malicious action, and who they appear to be working for. But once found out, it may be difficult to retain the value of a spy.

    But perhaps I haven't seen it for myself in my MMO history. I've read stories of people taking money from Guilds but I would be incredibly cautious with what guild members have access to unless I had absolute trust.

    So many scenarios to play through, but the concept is definitely interesting.

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