How I feel about Ashes of Creation



Read more about Ashes of Creation ➜ https://ashesofcreation.mgn.tv

Josh Strife Hayes thoughts on new mmo Ashes of Creations current state in 2022 and the effect it’s going to have with MMORPG players. How will Ashes of Creation affect World of Warcrafts Legacy?

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49 thoughts on “How I feel about Ashes of Creation”

  1. My favorite part of MMO's is to hear about them. I don't like playing them but following the development is really fun to me. Passionate people make fun videos about them and they get really excited about every little details.

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  2. I think tapas is better than mmo tapas tbh 😉 every month / year that goes bye with Ashes of Creation still not released .. Well let's say my faith in this releasing and being great is now below 5%

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  3. Ashes will be as bland as the multitude of korean mmorpg games.
    Everything they have shown points to it. I just can't understand how even in current year +7, that mmo's can't match WoW's combat animation from 2004. It just doesn't look fun and it looks just as bland as the rest.

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  4. Hi Josh, neat to see you putting 40k pieces together, me and my friend were big into 40k(sisters and inq. player here), mainly since 5th Ed.-to 7th, the latest rules just have way to much bloat, Would ever think talking about the pro's and cons of old games-workshop 40k rules, like a timeline of rule sets, Granted I do not know much before 5th, but I have friends that would love to watch that kind of content and I think you detailed approach could make it really interesting. just a thought

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  5. Did I miss an update for Taming and stuff? Or is that like in a backer-only news section I don't have access to? I thought I was pretty up to date on things and haven't heard of this.

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  6. You know they're aiming too high when you hear they want 64 classes at launch, with dual class combinations, in a heavy pvp focus game.

    Good luck with balancing I guess? It's already challenging to keep a plain field in a type of game like Valorant or Overwatch, where variables are at bare minumum and character rosters are limited, multiply that x3-4, add all typical MMO layers of complexity coming from character development choices then multiply that for the infinte combinations of dual classes….

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  7. I have absolutely zero faith in literally any and every kickstarted mmo. Mmos are hard to pin down by established studios with tons of money, resources, and popular ip as is. Yet im supposed to believe some group of nobodies outta no where with not a lot of (if any) experience launching and running mmos or games to a simular size and scale previously, are just supposed to knock it out of the park?

    I dont think people should be aiming for those types games out the gate as a first thing to make (not any more at least) without some massive foundation to build off of and even then as we saw with amazon the chances of lasting success dont seem good.

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  8. You're forgetting the most important factors, not having enough content and lack of end game. If a "core game" is released without enough of these two elements, people will quickly be able to min/max through it and become bored and end up quitting. So, like you said it's a balancing act, but you only have one chance to get it right. The initial release will carry a games reputation to the dumps or soar like a phoenix. I believe with the recent focus in the latest dev updates, it appears they are very close to Alpha 2 release, which will be persistent servers, up and through beta until final release.

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  9. 3:04 Some of his most sage wisdom. Too many features will overwhelm and turn off potential players. It's going to be a lot like Legion: I have to do this, this, this and this just to play normally? I just wanted to raid. Except in this case, the game is launching that way. And if the Legion example falls flat and every extra feature turns out meaningless, then people are going to ignore them and all those features will be for nothing.

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  10. What will matter for me the most in AoC is how fun the combat and movement actually will turn out to be. I liked the latest ranger gameplay video, if they add upon that, i think it's on a very good course.

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  11. as a long time gamer and MMO player this is the best take I've heard on Ashes. The very costly prepurchase packages & ambitious in-game systems make me think this is nothing more than a very expensive Unreal Engine demo. My favorite core loop was Wildstar, but it was ruined by mismanagement.

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  12. Josh Strife Hayes lives in Britain – a poor 3rd World country ran by a Mad Woman…. he needs 50p to buy a Duster for his Keyboard…. Please Help this Poor Streamer to live his best life… 😭

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  13. Did you even bother to read the Kickstarter?

    There is no feature creep. Taming Mounts was intended from the beginning, and is an important cog in the overall machinery of the Node System and Player Economy.

    Very disappointed. I might have expected this kind of drivel from Asmongold, but I had always seen you as better informed and more thoughtful. My first thumbs down for you.

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  14. I love your point Josh, but I am afraid that the MMO developers may be correct. Modern gamer audiences have a low attention span and are very fickle. While New World was released with many of its own specific design issues, a large part was that the player base was unready for a partially finished MMO that is released like a traditionally partially finished MMO. If the current game doesn’t add all these additionally unneeded features at lunch, then the game will fail because players won’t be patient enough to give it time to grow.

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  15. Ha! You clickbaited me here because of the title. It worked!
    /agree with everything Josh Strife Hays …. says. Funny thing is: I'm coming from 1350h Lost Ark and here in the "Global" Version you can find exakt THESE things to make the game … less good as it should have been.

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  16. It seems like studios making kickstarted games only staff the designers, coders and artists… and they never hire the person who's job is to "be the adult" and say "no, we need to release what we have first".

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  17. Ive backed Ashes for 2 years now and there has been 0 feature creep… Everything that is in or that they are working on was listed on the kickstarter list of features… Check your facts…

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  18. almost as important as releasing the game as feature complete and polished is not having it full of extra features but having a solid N years plan and release schedule and sticking to it like glue; if the game is fun the players it does not need to retain it's first release spike for ever but it should provide fun for as long as the players will be allowed to have fun (player driven fun vs content driven fun) while respecting player's time and agency (no dailies/weeklies, artificial gating, forcing players to play a certain way etc)

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  19. That's my stance too. Ashes of Creation is going to crash HARD, because it has too many mechanics, too many features, too many systems, too much "you need a guide to solve this", etc. Casual players will get discouraged or will quit. Ashes will survive on a small population of hardcore players, and that's about it.

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  20. they showed a bit of the core of the game which is the node system. Alpha 2 will decide whether this will gonna make or break the skepticism of many people tho I don't see it coming till mid to end of the year next year

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  21. The beast taming was not ashes that was pantheon. If you watch any of the monthly dev talks I think you would have a better understanding of the base game and it’s system.

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  22. Looking at Ashes's cognitive stuff like Combat or the general movement, it feels really bad and buggy, yet they keep focusing on all these extra features, it's exactly like Josh is saying. I wouldn't have high hopes for it when it releases but maybe after it's release, the devs could fix these cognitive problems and keep upggrading the game like every other MMO did.

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  23. Thats not feature creep tho, they said from the beginning that those things where in the game, feature creep woud be if they kept promising new content during the development.

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  24. Ashes of Creation seems it's following the same path as the developers of Star Citizen, adding stuff and more stuff making their release date an unkown, so I worry it won't be playable until a good couple of years. Soon we will se there will be something like an outlaw system with bounty hunters and a prison.

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  25. Well said!

    People expect new mmo's come out in a better or similar state to ones they have been playing for years.
    It's what made basically any hyped mmo as the new Wow killer fail as a product.
    Take star wars the old republic for example, people left the game early on because once they reached level 50 at the time there weren't any raids or a refined dungeon system for them to do so the game was automatically branded as garbage. And look at it now! it has older and new content has relevence, it's narration is great and it has tons of content single and multi-play.

    Mmo's dying usually is a community related issue and not a game related issue or at least imo .

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