How Ashes of Creation SOLVED Class BALANCE



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Taking a look at Ashes of Creation augment system, and how they will use massive class and build diversity to achieve real balance for the first time ever, in any MMO.

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24 thoughts on “How Ashes of Creation SOLVED Class BALANCE”

  1. The augment system really feels like a 64 unit Rock, Paper, Scissors map with sliders left, right, up and down to adjust within a limited degree. Lol. If there's anything within combat systems that pique my interests most, its seeing all of the different variations and discovering synchronizations that pair well with each other and my playstyle. Looking forward to A2!… and then waiting for the Augment system. Lol.

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  2. This system is a nightmare from a development standpoint, but from a players pov looks so enticing.

    I can't imagine being able to augment every single skill and even additional skills that can be taken from the talent/skill tree.

    This creates a massive workload from animations to skill effects, tons and tons of back end tie in. It could easily take them the next two years to implement even a portion of this an not have 90% of it be borked, if it truly does work on all skills.

    It is a really cool idea though and I look forward to seeing it develop in A2.

    Honestly, at least at first, I'm pretty sure what we'll see is a few build that do just dominate and a bunch of absolute trash builds.

    Good thing is no one will know they're trash because we won't have meters😅.

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  3. I much appreciate this way of balancing. It let's me play the way I want instead of feeling the pressure to be meta all the time for everything. Ashes will be the first game in a long time which I don't follow a best build guide, and just play the game.

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  4. Ashes of Creation is shaping up to be like this great fictional MMO called Glory. It's from the Chinese novel/anime and also live-action Netflix show, The King's Avatar. I highly recommend it.

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  5. How can you possibly assert that having a variety of options for abilities without any numbers or info has "SOLVED Class BALANCE" as you claim in your title? Surely you can comprehend that having different options doesn't make those options balanced against each other or against other players using different abilities? The strongest abilities in the game will be the ones most used, just having multiple options is not a guarantee of balance in any way and it's insanely goofy to claim that.

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