Has Ashes of Creation Truly Pivoted? My Thoughts



Read more about Ashes of Creation ➜ https://ashesofcreation.mgn.tv

I saw a lot of complaints on the forums while trying to find some talking points for mine and @Nyce-Gaming ‘s podcast, so much that it warranted a video!

Let me know what you think!

Link to the Asmongold interview: https://www.youtube.com/watch?v=H0LQSMT83L0

Link to the Forums: https://forums.ashesofcreation.com/categories/ashes-of-creation

Link to @KaosAndLace ‘s podcast with Steven Sharif: https://www.youtube.com/watch?v=GwpWmmIq2cg&lc=UgwULcKU4VL05kczmc14AaABAg

#AshesofCreation,#Freehold,#PlayerHousing,#CoreTenets,#SandboxMMO,#OpenWorldMMO,#Crafting,#Building,#Renting,#Buying,#Selling,#Customization,#Freedom,#Exploration,#Socialization,#Economy,#PVP,#PVE,#MMORPG

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19 thoughts on “Has Ashes of Creation Truly Pivoted? My Thoughts”

  1. The AoC forums is filled to the brim with people that have lost the plot. Freeholds have NEVER been available for everyone. No participation trophies. You want something? FUCKING TAKE IT. That's the core idea of AoC. You and your buddies want a freehold? Siege the node and take it. Don't want to go that route? Find a community that has a freehold and get in that family. All these excuses from the forums reek of the "PVP drama" of last year. I'm so relieved that Steven and Intrepid can be so resolute against changing the identity of the project. Gives me hope.

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  2. i hope steven and his team dont compromise on ther ideas untill it comes to practicall application. What if this, what if that ? and what if non of it ever happens? and bla bla bal, i mean who tf cares? these Theme park MMO andies want a new and inovative mmo that is just like WoW just like FF14 and nothing else, i dont understand why these people lack the courage, the balls to explore something new, and if it turns out to be shit in the practical implimentation then we can change it

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  3. I feel like most people that are complaining about the freeholds have no clue on the different ways of housings. There is freeholds, apartments (instancing), in node houses, and guild housing (I think), I'm not entirely sure about the last one but I'm pretty sure I saw Steven talking about castles that guilds can run and have housing inside them but I could be wrong. Nevertheless, the fact that people want a %100 chance of having a freehold is the wrong way to look at it. Freeholds are the main places to do crafting and gathering, on top of that there is legitimate BUSINESSES that people can create and have a tavern or a farmers market, I don't believe most people should have access to that because it would devalue the market. Also, I've missed the Ashes content, always a great watch!

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  4. I love the idea only the top people will do well. It's the same in Archeage, if youre not a top player you wont even get put on any content teams really or siege team and being someone who does feels dam good. You worked for it and earned that position. Same as sailing packs across the ocean or successfully selling a boat load of fish while everyone protected each other or the inverse, absolutely wrecking a merchant ship or fishing party and taking it all from them. Only the best and most organized groups succeed in these tasks

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  5. Very good point. The scarcity of freeholds creates one more reason to fight the big guilds/gatekeepers/monopolists, Alot of mechanics they have shown create individual reasons to fight the bigboys and destroy their grasp on a part of the game. Many people will have personal reasons to bring a node down. Maybe you want a freehold, maybe you want to destroy a certain type of freehold(your competition), maybe you want to destroy a tradecenter to get more marketshare for yours, maybe you want to get rid of that breeder with the best mounts on offer, maybe you're in the ZOI and want to progress your node to metropolis, maybe you just want as much destruction as possible, so they have to rebuild and you can sell your base materials, maybe you want that node gone because they always send raiders to destroy your caravans, maybe you want to progress another path of the storyline and open a dungeon…….

    And that's on top of the usual guild dynamics, backstabbing, feuds and the loot reward.

    Many people will have reasons to attack and the defenders have a good reason to defend, because they will really loose stuff.

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  6. I think people have lost site of what an MMO is supposed to be. I personally like solo play in a lot of games but in this game your going to have to interact with other people. Your going to have to find people to play with and interact with and join a guild and find people to play with. Get over it or don’t play the game. I love the idea of “we aren’t giving out participation trophies” to many games do that now. I want a sweaty hardcore PvP game and AoC I believe is the only game trying to give me that experience.

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  7. As someone who has followed the development of this game since the beginning, I can confidently say it's the players who have lost the plot. Mostly due to ignorance or never having visited the wiki. As the game has developed hype it developed newer followers who have no idea what they're talking about.

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  8. Since you play a lot of ESO, do you think the "action combat" mode for ashes will be similar to how ESO's combat feels? Just without the ability to spam skills and spells?

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  9. I'm really skeptical those 1000 player's battles will actually work. No one managed to do it yet even in instanced maps designed for it , meanwhile these guys are going full open world with player build cities and next gen graphics… was steven contacted by aliens or smthn xD. New world has 5x faster servers then the other mmos able to take 30 actions per player in 1 second and they can barely do 50 people. Also would be nice to finish the game that was promised before adding dlcs on top of the unfinished game. Strong star citizen vibes.

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  10. So… just to maintain my weapons and armor, I’ll need to buy inflated, overpriced crafting materials just to continue my limited PvP since I won’t have the skill to gather the materials myself due to being a PvP enjoyer.

    I see an issue or two. Even in a “PvP guild” we’ll need dedicated PvE crafters to mule materials just for the sake of being able to swing a sword that’s not at 0 durability. How fast is the decay rate? What percentage of materials of the base item will each repair take? Is it a percentage?

    This failed in new World, the one or two guys that enjoyed crafting couldn’t keep a guild of PvP’ers supplied, and the guilds would wither and die

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  11. It's going to be a sweat-lord game and you're both naive if you think it's not. My take is that you are a sweat-lord and you're salivating over the feeling of dominance over others together with your fellow sweat-lords

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  12. A PK account wont work in Ashes. The higher corruption you get the less effective in PvP you become. Your stats start taking a hit, and you end up doing less damage and start taking more damage in PvP.

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  13. I like what you said about how the “mega guilds” will only dominate if the rest of the server allows it. There are so many systems which will allow average players to band to band together and cut the “mega guilds” off at the knees. Caravans, scientific node voting, etc.

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  14. I'm ok with it taking a "monumental" effort to acquire a Freehold as long as, I, through my own efforts and support of my guild, will be able to compete on an equal basis with every other player under those same conditions. If the Freehold acquisition process inordinately favors one group or play style over another, it will drive a lot of players away. My impression is that Freehold management/defense will monopolize an owner's game time to the exclusion of other game activities and may simply not be worth the effort in many cases. I would like to point out that the Freehold system has been a prominent selling point of AoC since the very first announcement and nowhere that I can find was it ever explicitly stated until the dev update that only a small percentage of players would be able to own one at any certain time. Implications and presumed logical deductions to the contrary (Statements along the lines of "You should have known because X") do not under any circumstances negate that fact, and that, at least to me, explains why many followers of the game were surprised and even outraged when the limitation was pointed out. My question to everyone in the It Was Obvious camp is When did you know, can you prove it, and why didn't you say anything?

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