Has ASHES OF CREATION learned from the MISTAKES of ARCHEAGE?



Read more about Ashes of Creation ➜ https://ashesofcreation.mgn.tv

While Ashes of Creation is very much its own unique game with its own traits, it does share the most similarities with Archeage. So I am finally getting around to doing that comparison to Archeage video that I have had on my list for a very long time. Will Ashes improve upon the failings of Archeage, while retaining the many great features that it had?

❗Ashes of Creation Everything Known❗
https://youtu.be/aTezOm_uaDM
https://ryvegenesis.com/ashes-of-creation-everything-known/

🎵MUSIC USED🎵
https://youtu.be/dIqZxMC4mM8?si=QD-fTJpS5HLITQnJ

✅WEBSITE✅
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🔍ASHES REFERRAL CODE🔍
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#ashesofcreation #archeage #mmorpg

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7 thoughts on “Has ASHES OF CREATION learned from the MISTAKES of ARCHEAGE?”

  1. Good comparison and prior to AA there were a few others, none as successful as AA. Trion was bad, the Ashes devs management seem much much better, so that is a plus. Sandbox MMOs and cheaters… massive problem, will just have to see. Because of how a sandbox is about the community 'balancing' end-game (when designed properly, risk v reward, etc.), cheaters can have massive negative impacts as opposed to theme park MMOs. ArcheAge was a lot of fun and like you said, the naval combat and battles we're awesome (s8 up battles to gliding from one galleon onto another, off cliffs onto ships, gliding into a boss fight for PvP… etc., was really great. AA without the P2W and massive gear gap could have been a long-lived great MMO but nope. Still, it was great to play each fresh start, har! First 4-6 months were always a ton of fun and then a few more after that were alright 👍)

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  2. As for 'PvP MMOs fail', that is distinctly untrue, quite a number are/were a success (though the more successful ones didn't have open-world PvP). In fact a couple (like WAR) had great PvP and is why they made any money at all (that MMO was another 'could have been great'). And WoW itself had tons of open-world PvP at launch, which was great, and even though they pulled back from that, you could still get a lot of open-world PvP and endless BGs for 15+ years…. so yeah, PvP works.

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  3. Historically, I think Vanguard: Saga of Heroes cost to make verse its failure is what did in sandbox for awhile (combined with WoW's success). It actually was fun but launched in a horrid state that it could never recover from. Really scared off AAA companies and investing. Bottom line, it is a real shame that it costs so much to make a MMO. Hopefully this is something where AI can help lower costs so we can get a wider variety of MMOs and games in general (more money for game designers and coders/netcode, as graphic design costs go down).

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  4. I liked the class system in ArcheAge Unchained, at least to think about, but was bored to tears early on.

    But I think Ashes will be much, much better, and if it fails, it will be because of the inherent difficulty of making something like the Node System work.

    I still think Intrepid should utilize their Story and Weather Systems to make Story driven Mergers, either by cutting the Nodes on each Server into chunks, then combining the chunks into a new server, or driving players nack through the Staring Gates to new host servers.

    If Mergers are just some kludge, it will be more than disappointing.

    If Mergers make Story, and leave scars on the Players and the Land, that will be awesome, and something no other MMO has achieved.

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