Going to War With Guilds! | Ashes of Creation



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Guild wars are something in MMORPGs that tend to go unnoticed by most players in the games, and rarely have the tools to support these types of conflicts. Well Ashes of Creation is looking to change this with structured support for guilds who wish to fight out their teenage drama!

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Ashes of Creation is a new MMORPG that aims to bring the Massive back to Massively Multiplayer. It takes everything we love about the genre and brings it boldly into the future as a truly next generation title. From its vast crafting systems to world shaping Node systems causing each server to be unique. Ashes of Creation IS the next big MMORPG you should be watching for.
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5 thoughts on “Going to War With Guilds! | Ashes of Creation”

  1. I'm expecting that guild wars will be prevelent a lot, with a lot of entities at the same time. Some might think that this is a "cheap" way to avoid corruption, but from a server continuity standpoint its imperative that you can set "red" and "blues" on a permanent basis, so that you can immediatly attack someone of a certain guild without having to worry about corruption.

    Incursions and wars, sieges etc are all subdivisions due to guild wars. A guild doesn't go to war because its node gets attacked, the nodes get attacked because guilds are at war. Node and castle sieges are expensive and require a lot of planning, so the driving force behind them will be long feuds brought by … guild wars.

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  2. Guild Wars in Lineage 2 (which Steven takes a lot from) was not a limited time thing. If you declared war to anoteher guild you could kill one another without gaining Karma. You just go into combatant state even if the enemy didn't attack back.
    It was pretty fun to hunt each other and I hope it will be kinda similar in AoC too since Flagging system is exactly the same.

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