Exploring Untamed Wilderness Ashes of Creation



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Greetings Citizens and welcome back to the Hidden Dagger Inn! My name is Peon,
“Discover the secrets and adventures awaiting in ‘Ashes of Creation.’ From dynamic nodes to hidden treasures, mounts, and underwater exploration, we dive into everything you need to know about exploring Verra. Join us as we unravel the mysteries and speculate on what’s to come! Don’t miss out—like, subscribe, and hit the notification bell for more epic content!”

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3 thoughts on “Exploring Untamed Wilderness Ashes of Creation”

  1. In all of my +30 Years of Videogaming – > i was constantly and i really mean it – CONSTANTLY – an Explorer.

    I loved to explore EVERYTHING. Yes, even in Games which were not that much made for Exploring. I stacked for Example "Boxes" in the Dark Project((Thief)) Stealth Game Series together and ontop of each other,

    to create a tiny "Staircase" out of Boxes -> and then jump up onto Surfaces, over Walls, Fences, etc -> to explore what was on the "other Side" of those.

    I constantly found out where, how – and how much, Places were still animated with Textures, Surfaces, etc. -> beyond what was the normal Ingame World of that VideoGame, in which your Character was still supposed to be able to walk around. 😁

    When in the MMO of (now*) Worst* of Warcraft,

    the VideoGame was still in Vanilla – and Players couldn't fly in Azeroth's Classic/Vanilla World before Cataclysm – > my Brother and i used Jumping Tricks and Mechanics to reach up onto Places where Players would normally never be able to reach.

    We walked around the River "Northern" from Northshire – the starting Zone in Elwynn Forest – which went around somewhere behind Stormwind Castle and ends there – somewhat in the Proximity of the Burning Steppes. 😎

    My Brother even was SO insane to climb up the "Open World Version" of the Balcony of Blackwinglair back then – doing a Jump to reach it – that if he messed THAT up -> he would have wasted around Eight Hours of climbing up there. 😂

    The Balcony on which the Raid Boss Nefarian – a huge black Dragon – would be the final Boss in the Instance of Blackwinglair.

    Good Times, good Times. We did this SOOO much back then. 😁 We constantly pushed Video Game Worlds' Boundaries and explored very often behind the Borders and Limits of the normally walkable ingame World. 😁

    We also did this in the old and popular "Gothic" Series, in Gothic 1 and 2. 😉
    When You would turn for Example into a "Blood-Fly"(?) in Gothic 1 inside the old Mine Colony which is the ingame World of the full Game,

    you would effortlessly "trespass" and break through the Barrier which keeps all Humans inside of it Prisoner -> because the Bloodfly-Model "has no Knockback"-Mechanic and Animation. 😂🤣😂 BOOM !!!! The great Escape !! 🤣

    And the tiny Boy inside of me which always wanted to be an Explorer in VideoGames back then, never died even as i am now 39 Years old and approaching my Fourties. 😎😁

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  2. In development since 2017. They are struggling to release this game and wont call it quits. Even if they do release this game, it will have been developed with old tech and unlikely to live up to the industry's expectations. Don't get your hopes up guys…

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